class template
<random>
std::normal_distributiontemplate <class RealType = double> class normal_distribution;
Normal distribution
Random number distribution that produces floating-point values according to a normal distribution, which is described by the following probability density function:This distribution produces random numbers around the distribution mean (μ) with a specific standard deviation (σ).
The normal distribution is a common distribution used for many kind of processes, since it is the distribution that the aggregation of a large number of independent random variables approximates to, when all follow the same distribution (no matter which distribution).
The distribution parameters, mean (μ) and stddev (σ), are set on construction.
To produce a random value following this distribution, call its member function operator().
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// normal_distribution
#include <iostream>
#include <string>
#include <random>
int main()
{
const int nrolls=10000; // number of experiments
const int nstars=100; // maximum number of stars to distribute
std::default_random_engine generator;
std::normal_distribution<double> distribution(5.0,2.0);
int p[10]={};
for (int i=0; i<nrolls; ++i) {
double number = distribution(generator);
if ((number>=0.0)&&(number<10.0)) ++p[int(number)];
}
std::cout << "normal_distribution (5.0,2.0):" << std::endl;
for (int i=0; i<10; ++i) {
std::cout << i << "-" << (i+1) << ": ";
std::cout << std::string(p[i]*nstars/nrolls,'*') << std::endl;
}
return 0;
}
normal_distribution (5.0,2.0): 0-1: * 1-2: **** 2-3: ********* 3-4: *************** 4-5: ****************** 5-6: ******************* 6-7: *************** 7-8: ******** 8-9: **** 9-10: *
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