class template
<random>
std::extreme_value_distributiontemplate <class RealType = double> class extreme_value_distribution;
Extreme Value distribution
Random number distribution that produces floating-point values according to a Type I extreme value distribution, which is described by the following probability density function:This distribution produces random numbers where each value can be interpreted as the extreme (maximum or minimum) of a number of samples of a random variable.
The distribution parameters, a and b, are set on construction.
To produce a random value following this distribution, call its member function operator().
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
// extreme_value_distribution
#include <iostream>
#include <random>
int main()
{
const int nrolls=10000; // number of experiments
const int nstars=100; // maximum number of stars to distribute
const int nintervals=20; // number of intervals
const int first=-5; // first interval
std::default_random_engine generator;
std::extreme_value_distribution<double> distribution(2.0,4.0);
int p[nintervals]={};
for (int i=0; i<nrolls; ++i) {
double number = distribution(generator);
if ((number>=-5.0)&&(number<15.0)) ++p[int(number-first)];
}
std::cout << "extreme_value_distribution (2.0,4.0):" << std::endl;
for (int i=0; i<nintervals; ++i) {
std::cout.width(2); std::cout << float(first+i) << "..";
std::cout.width(2); std::cout << float(first+i+1) << ": ";
std::cout << std::string(p[i]*nstars/nrolls,'*') << std::endl;
}
return 0;
}
extreme_value_distribution (2.0,4.0): -5..-4: -4..-3: * -3..-2: *** -2..-1: ***** -1.. 0: ******* 0.. 1: ******** 1.. 2: ******** 2.. 3: ********* 3.. 4: ******** 4.. 5: ******** 5.. 6: ****** 6.. 7: ***** 7.. 8: ***** 8.. 9: *** 9..10: *** 10..11: ** 11..12: ** 12..13: * 13..14: * 14..15: *
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4