class template
<random>
std::exponential_distributiontemplate <class RealType = double> class exponential_distribution;
Exponential distribution
Random number distribution that produces floating-point values according to an exponential distribution, which is described by the following probability density function:This distribution produces random numbers where each value represents the interval between two random events that are independent but statistically defined by a constant average rate of occurrence (its lambda, λ).
The distribution parameter, lambda, is set on construction.
To produce a random value following this distribution, call its member function operator().
Its analogous discrete distribution is the geometric_distribution.
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// exponential_distribution
#include <iostream>
#include <random>
int main()
{
const int nrolls=10000; // number of experiments
const int nstars=100; // maximum number of stars to distribute
const int nintervals=10; // number of intervals
std::default_random_engine generator;
std::exponential_distribution<double> distribution(3.5);
int p[nintervals]={};
for (int i=0; i<nrolls; ++i) {
double number = distribution(generator);
if (number<1.0) ++p[int(nintervals*number)];
}
std::cout << "exponential_distribution (3.5):" << std::endl;
std::cout << std::fixed; std::cout.precision(1);
for (int i=0; i<nintervals; ++i) {
std::cout << float(i)/nintervals << "-" << float(i+1)/nintervals << ": ";
std::cout << std::string(p[i]*nstars/nrolls,'*') << std::endl;
}
return 0;
}
exponential_distribution (3.5): 0.0-0.1: ***************************** 0.1-0.2: ********************* 0.2-0.3: ************** 0.3-0.4: ********* 0.4-0.5: ******* 0.5-0.6: ***** 0.6-0.7: *** 0.7-0.8: ** 0.8-0.9: * 0.9-1.0: *
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