Allocates and populate a JsonObject
from a JSON string.
By design, the parser needs to alter the string to insert null-terminators and replace escaped chars. If the JSON string is read-only, it will have to duplicate the input string, this consume more space in the JsonBuffer
. Therefore, it’s recommended to have a JSON input in a char[]
or a char*
.
// The first overload, which accepts a modifiable array of chars, is the most efficient
// since it allows the zero-copy feature.
JsonObject& parseObject(char* json, uint8_t nestingLimit=10);
// The following overloads, which accept read-only strings, require a bigger JsonBuffer
// because parts of the JSON input has to be copied.
JsonObject& parseObject(const char* json, uint8_t nestingLimit=10);
JsonObject& parseObject(const String& json, uint8_t nestingLimit=10);
JsonObject& parseObject(const std::string& json, uint8_t nestingLimit=10);
JsonObject& parseObject(const __FlashStringHelper* json, uint8_t nestingLimit=10);
// The two last overloads, which accept input streams, make copy of the input too.
JsonObject& parseObject(Stream& json, uint8_t nestingLimit=10);
JsonObject& parseObject(std::istream& json, uint8_t nestingLimit=10);
Arguments
json
is the input string to be parsed.
nestingLimit
specifies the maximum level of nesting allowed in the JSON string. If set to 0
, only a flat object can be parsed. If set to 1
, the object can contain nested objects or objects but only 1 level deep. And bigger values will allow more level of nesting. The purpose of this feature is to prevent stack overflow that could lead to a security risk.
Returns a reference to the new JsonObject
or JsonObject::invalid()
if the allocation fails.
When you pass a Stream
to JsonBuffer::parseObject()
, it consumes the input but doesn’t print anything to the serial port, which makes troubleshooting difficult.
If you want to see what JsonBuffer::parseObject()
consumed, use ReadLoggingStream
from the StreamUtils library.
When you pass a Stream
to JsonBuffer::parseObject()
, it consumes bytes one by one, which can be slow depending on the input you use. For example, if you read from a SPIFFS file, you can read twenty times faster by reading chunks of 64 bytes.
To read the stream in chunks, you can use ReadBufferingStream
from the StreamUtils library.
char json[] = "{\"hello\":\"world\"}";
StaticJsonBuffer<200> jsonBuffer;
JsonObject& object = jsonBuffer.parseObject(json);
const char* world = object["hello"];
See also
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4