New section on “Objects”, tips for what to read next.
This blog post illustrates several JavaScript inheritance topics via an example: We start with naive implementations of a constructor Point and its sub-constructor ColorPoint and then improve them, step by step.
ObjectsJavaScript is one of the few object-oriented languages that lets you directly create objects. In most other languages, you need a class to do so. Let us create an object for a point:
var point = { x: 5, y: 2, dist: function () { return Math.sqrt((this.x*this.x)+(this.y*this.y)); }, toString: function () { return "("+this.x+", "+this.y+")"; } };
The syntactic construct with the curly braces that creates the point is called an
object initializeror an
object literal. The object
pointhas four
properties(slots for data):
x,
y,
dist, and
toString. You can read the values of properties by writing the name of an object, followed by a dot, followed by the name of the property:
> point.x 5
Properties whose value are functions are called
methods. Methods can be called by putting parentheses with arguments behind the name of a property:
> point.dist() 5.385164807134504 > point.toString() '(5, 2)'Constructors
If you don’t want to create just a single point, but several ones, then you need a factory for objects. In class-based languages such factories are called
classes, in JavaScript they are called
constructors. Every function
foocan be invoked in two ways:
The following function is a constructor for points:
function Point(x, y) { this.x = x; this.y = y; this.dist = function () { return Math.sqrt((this.x*this.x)+(this.y*this.y)); }; this.toString = function () { return "("+this.x+", "+this.y+")"; }; }
When we execute
new Point(), the constructor’s job is to set up the fresh object passed to it via the implicit parameter
this. You can see that where we previously used an object initializer to define properties, we now add them via assignments to
this. The fresh object is (implicitly) returned by the constructor and considered its instance:
> var p = new Point(3, 1); > p instanceof Point true
Like before, you can invoke methods and access non-method properties:
> p.toString() '(3, 1)' > p.x 3
Methods shouldn’t be in each instance, they should be shared between instances, to save memory. You can use a
prototypefor that purpose. The object stored in
Point.prototypebecomes the prototype of the instances of
Point. The relationship between an object (the “prototypee”) and its prototype works as follows: The prototypees inherit all of the prototype’s properties. In general, there is a single prototype and several prototypees, so all prototypees share the prototype’s properties. Consequently,
Point.prototypeis where you put the methods:
function Point(x, y) { this.x = x; this.y = y; } Point.prototype = { dist: function () { return Math.sqrt((this.x*this.x)+(this.y*this.y)); }, toString: function () { return "("+this.x+", "+this.y+")"; } }
We assign an object to
Point.prototype, via an object initializer with two properties
distand
toString. Now there is a clear separation of responsibility: The constructor is responsible for setting up instance-specific data, the prototype contains shared data (i.e., the methods). Note that prototypes are highly optimized in JavaScript engines, so there is usually no performance penalty for putting methods there. Methods are called just like before, you don’t notice whether they are stored in the instance or in the prototype. One problem remains: For every function
fthe following equation should hold
[1]:
f.prototype.constructor === f
Every function is set up like that by default. But we have replaced the default value of
Point.prototype. To satisfy the equation, we can either add a property
constructorto the object literal above or we can keep the default value, by not replacing it, by adding the methods to it:
function Point(x, y) { this.x = x; this.y = y; } Point.prototype.dist = function () { return Math.sqrt((this.x*this.x)+(this.y*this.y)); }; Point.prototype.toString = function () { return "("+this.x+", "+this.y+")"; };
The constructor property is not that important; it mainly allows you to detect what constructor created a given instance:
> var p = new Point(2, 2) > p.constructor [Function: Point] > p.constructor.name 'Point'Extending
In JavaScript, the term
extending an objectmeans destructively adding new properties to it: To extend an object A with an object B, we (shallowly) copy B’s properties to A. JavaScript’s slightly uncommon definition of that term is due to the Prototype framework, which has a method
Object.extend(). The following is a naive implementation:
function extend(target, source) { // Don’t do this: for (var propName in source) { target[propName] = source[propName]; } return target; }
The problem with this code is that for-in iterates over all properties of an object, including those inherited from a prototype. This can be seen here:
> extend({}, new Point()) { x: undefined, y: undefined, dist: [Function], toString: [Function] }
We do want the “own” (direct) properties
xand
yof the
Pointinstance. But we don’t want its inherited properties
distand
toString. Why are the inherited properties copied to the first argument? Because for-in sees all properties of an object, including inherited ones.
Pointinherits several properties from
Object, for example
valueOf:
> var p = new Point(7, 1); > p.valueOf [Function: valueOf]
These properties are not copied over, because for-in can only see
enumerableproperties
[2]and they are not enumerable:
> p.propertyIsEnumerable("valueOf") false > p.propertyIsEnumerable("dist") true
To fix
extend(), we must ensure that only own properties of
sourceare considered.
function extend(target, source) { for (var propName in source) { // Is propName an own property of source? if (source.hasOwnProperty(propName)) { // (1) target[propName] = source[propName]; } } return target; }
There is one more problem: The above code fails if
sourcehas an own property whose name is “hasOwnProperty”
[3]:
> extend({}, { hasOwnProperty: 123 }) TypeError: Property 'hasOwnProperty' is not a function
The failure is due to
source.hasOwnProperty(line 1) accessing the own property (a number) instead of the inherited method. We can solve this problem by referring to that method directly and not via
source:
function extend(target, source) { var hasOwnProperty = Object.prototype.hasOwnProperty; for (var propName in source) { // Invoke hasOwnProperty() with this = source if (hasOwnProperty.call(source, propName)) { target[propName] = source[propName]; } } return target; }
On ECMAScript 5 engines (or older engines where a shim
[4]has been loaded), the following version of
extend()is better, because it preserves property
attributessuch as enumerability:
function extend(target, source) { Object.getOwnPropertyNames(source) .forEach(function(propName) { Object.defineProperty(target, propName, Object.getOwnPropertyDescriptor(source, propName)); }); return target; }Setting the prototype of an object
So far, we have seen how to add properties to an object in a destructive manner. We have also seen that prototypes do the same thing, but non-destructively: Its properties “show up” in an instance, but are not among its own properties. It would be nice if we could influence this kind of inheritance more directly and set the prototype of an object without a constructor. Given that an object’s prototype is such a fundamental, heavily optimized feature, the only standard way of doing so is by creating a new object. That is, you can only set an object’s prototype once, when you create it. The following code uses ECMAScript 5’s
Object.create()to create a new object whose prototype is the object
proto.
var proto = { bla: true }; var obj = Object.create(proto); obj.foo = 123; obj.bar = "abc";obj
has both inherited and own properties:
> obj.bla true > obj.foo 123
The ECMAScript 5 shim uses code similar to the following to make
Object.createavailable on older browsers.
if (Object.create === undefined) { Object.create = function (proto) { function Tmp() {} Tmp.prototype = proto; // New empty object whose prototype is proto return new Tmp(); }; }
The above code uses a temporary constructor to create a single instance that has the given prototype. So far, we have ignored the optional second parameter of
Object.create()that allows you to define properties on the newly created object:
var obj = Object.create(proto, { foo: { value: 123 }, bar: { value: "abc" } });
The properties are defined via
property descriptors. With a descriptor, you can specify property attributes such as enumerability, not just values. As an exercise, let us implement
protoChain(), a simplified version of
Object.create(). It avoids the complexities of property descriptors and simply extends the new object with the second parameter. For example:
var obj = protoChain(proto, { foo: 123, bar: "abc" });
We can generalize the above idea to an arbitrary amount of parameters:
protoChain(obj_0, obj_1, ..., obj_n-1, obj_n)
Remember that we have to create fresh objects in order to assign prototypes. Hence,
protoChain()returns a shallow copy of
obj_nwhose prototype is a shallow copy of
obj_n-1, etc.
obj_0is the only object in the returned chain that has not been duplicated.
protoChain()can be implemented like this:
function protoChain() { if (arguments.length === 0) return null; var prev = arguments[0]; for(var i=1; i < arguments.length; i++) { // Create duplicate of arguments[i] with prototype prev prev = Object.create(prev); extend(prev, arguments[i]); } return prev; }Subtyping
The idea of subtyping is to create a new constructor that is based on an existing one. The new constructor is called the sub-constructor, the existing one the super-constructor. The following is a sub-constructor of
Point:
function ColorPoint(x, y, color) { Point.call(this, x, y); this.color = color; }
The above code sets up the instance properties
x,
yand
color. It does so by passing
this(an instance of
ColorPoint) to
Point:
Pointis called as a function, but the
call()method allows us to keep the
thisof
ColorPoint. Therefore,
Point()adds
xand
yfor us and we add
colorourselves. We still need to take care of methods: On one hand, we want to inherit
Point’s methods, on the other hand, we want to define our own methods. This is a simple way of doing so via
extend():
// function ColorPoint: see above extend(ColorPoint.prototype, Point.prototype); ColorPoint.prototype.toString = function () { return this.color+" "+Point.prototype.toString.call(this); };
We first copy the methods in
Point.prototypeto
ColorPoint.prototypeand then add our own method: We replace
Point’s
toString()with a version whose result combines the color with the output of
Point.prototype.toString(). We directly refer to the latter method and call it with
ColorPoint’s
this. For more information on invoking methods of a super-prototype consult
[5].
ColorPointworks as expected:
> var cp = new ColorPoint(5, 3, "red"); > cp.toString() 'red (5, 3)'
As an improvement, we can avoid adding redundant properties to
ColorPoint.prototype, by making
Point.prototypeits prototype.
// function ColorPoint: see above ColorPoint.prototype = Object.create(Point.prototype); ColorPoint.prototype.constructor = ColorPoint; ColorPoint.prototype.toString = function () { return this.color+" "+Point.prototype.toString.call(this); };
In line 1, we have replaced the default value of
ColorPoint.prototypeand thus need to set the
constructorproperty in line 2. While writing a single constructor is fairly straightforward, the above code is too complicated to be performed by hand. A helper function
inherits()would make it simpler:
// function ColorPoint: see above ColorPoint.prototype.toString = function () { return this.color+" "+Point.prototype.toString.call(this); }; inherits(ColorPoint, Point);
The function
inherits()is modeled after Node.js’s
util.inherits(). It gives you subtyping while keeping the simplicity of normal constructors. Requirements:
This is an implementation:
function inherits(SubC, SuperC) { var subProto = Object.create(SuperC.prototype); // At the very least, we keep the "constructor" property // At most, we keep additions that have already been made extend(subProto, SubC.prototype); SubC.prototype = subProto; };Referring to super-properties
There is one more thing that we can improve:
ColorPoint.prototype.toString()makes the following call.
Point.prototype.toString.call(this)
That is not ideal, because we have hard-coded the super-constructor. Instead, we’d rather use:
ColorPoint._super.toString.call(this)
To make the above code possible,
inherits()only has to make the following assignment:
SubC._super = SuperC.prototype;
Here we diverge from Node.js, where
SubC.super_refers to
SuperC. The
ColorPointconstructor still contains a hard-coded reference to
Point. It can be eliminated by replacing
Point.call(...)with
ColorPoint._super.constructor.call(this, x, y);
Not exactly pretty, but it gets the job done. Our final version of
ColorPointlooks like this:
function ColorPoint(x, y, color) { ColorPoint._super.constructor.call(this, x, y); this.color = color; } ColorPoint.prototype.toString = function () { return this.color+" "+ColorPoint._super.toString.call(this); }; inherits(ColorPoint, Point);Conclusion, what to read next
You can download the source code of this post as project
inheritance-by-exampleon GitHub.
Via our running example, we have seen how to go from objects to constructors, how to extend objects, how to set an object’s prototype and how to create sub-constructors. You can read the following blog posts to deepen your understanding of JavaScript inheritance:
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