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34 #ifndef CN3D_SHOW_HIDE_MANAGER__HPP 35 #define CN3D_SHOW_HIDE_MANAGER__HPP 71 void GetShowHideInfo(std::vector < std::string > *
names, std::vector < bool > *visibilities)
const;
void ShowDomainsWithHighlights(const StructureSet *set)
bool OverlayConfEnsembles(void) const
std::vector< const ShowHideInfo * > structureInfo
void ShowSelectedResidues(const StructureSet *set)
void ShowResidues(const StructureSet *set, bool showAligned)
void ShowHideCallbackFunction(const std::vector< bool > &itemsEnabled)
void ConstructShowHideArray(const StructureSet *structureSet)
void UnHideEntityAndChildren(const StructureBase *entity)
void Show(const StructureBase *entity, bool isShown)
bool IsHidden(const StructureBase *entity) const
EntitiesHidden entitiesHidden
void ShowAlignedDomains(const StructureSet *set)
void ShowAlignedOrAnnotatedDomains(const StructureSet *set)
void PrivateShowResidues(const StructureSet *set, bool showAligned)
virtual ~ShowHideManager()
bool SelectionChangedCallback(const std::vector< bool > &original, std::vector< bool > &itemsEnabled)
void MakeAllVisible(void)
void ShowAlignedChains(const StructureSet *set)
void ShowUnalignedResiduesInAlignedDomains(const StructureSet *set)
bool IsVisible(const StructureBase *entity) const
std::map< const StructureBase *, bool > EntitiesHidden
void GetShowHideInfo(std::vector< std::string > *names, std::vector< bool > *visibilities) const
static const struct name_t names[]
#define END_SCOPE(ns)
End the previously defined scope.
#define BEGIN_SCOPE(ns)
Define a new scope.
The NCBI C++/STL use hints.
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