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NCBI C++ ToolKit: src/app/cn3d/show_hide_manager.hpp Source File

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34 #ifndef CN3D_SHOW_HIDE_MANAGER__HPP 35 #define CN3D_SHOW_HIDE_MANAGER__HPP 71  void GetShowHideInfo

(std::vector < std::string > *

names

, std::vector < bool > *visibilities)

const

;

void ShowDomainsWithHighlights(const StructureSet *set)

bool OverlayConfEnsembles(void) const

std::vector< const ShowHideInfo * > structureInfo

void ShowSelectedResidues(const StructureSet *set)

void ShowResidues(const StructureSet *set, bool showAligned)

void ShowHideCallbackFunction(const std::vector< bool > &itemsEnabled)

void ConstructShowHideArray(const StructureSet *structureSet)

void UnHideEntityAndChildren(const StructureBase *entity)

void Show(const StructureBase *entity, bool isShown)

bool IsHidden(const StructureBase *entity) const

EntitiesHidden entitiesHidden

void ShowAlignedDomains(const StructureSet *set)

void ShowAlignedOrAnnotatedDomains(const StructureSet *set)

void PrivateShowResidues(const StructureSet *set, bool showAligned)

virtual ~ShowHideManager()

bool SelectionChangedCallback(const std::vector< bool > &original, std::vector< bool > &itemsEnabled)

void MakeAllVisible(void)

void ShowAlignedChains(const StructureSet *set)

void ShowUnalignedResiduesInAlignedDomains(const StructureSet *set)

bool IsVisible(const StructureBase *entity) const

std::map< const StructureBase *, bool > EntitiesHidden

void GetShowHideInfo(std::vector< std::string > *names, std::vector< bool > *visibilities) const

static const struct name_t names[]

#define END_SCOPE(ns)

End the previously defined scope.

#define BEGIN_SCOPE(ns)

Define a new scope.

The NCBI C++/STL use hints.


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