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Showing content from http://www.ncbi.nlm.nih.gov/IEB/ToolBox/CPP_DOC/doxyhtml/preview__setup__widget_8cpp_source.html below:

NCBI C++ ToolKit: src/gui/widgets/wx/preview_setup_widget.cpp Source File

70

, m_ReferenceImage(new

CGlTexture

(img.GetNCPointer()) )

71

, m_ReferenceSubImage(

NULL

)

73

, m_AspectRatio(-1.0

f

)

77

, m_RectHeight(0.0

f

)

83

m_ReferenceImage->SetTexEnv(GL_REPLACE);

85

m_RefImageSize =

CVect2<int>

(

static_cast<int>

(img->GetWidth()),

static_cast<int>

(img->GetHeight()));

124  float

w = image_width;

125  float

h = image_height;

150  if

(aspect_ratio >

r

) {

259

wxCommandEvent evt(wxEVT_TILE_PREVIEW);

261  float

x = (float)event.GetPosition().x;

262  float

y = (float)(this->GetSize().GetY()-

event

.GetPosition().y);

273

this->GetParent()->GetEventHandler()->ProcessEvent(evt);

283

wxCommandEvent evt(wxEVT_TILE_PREVIEW);

285  float

x = (float)event.GetPosition().x;

286  float

y = (float)(this->GetSize().GetY()-

event

.GetPosition().y);

297

this->GetParent()->GetEventHandler()->ProcessEvent(evt);

316

glEnable(GL_TEXTURE_2D);

317

glDisable(GL_LIGHTING);

320

glViewport(0, 0, w, h);

321  float

image_aspect = ((float)w)/(float)h;

323

glClearColor(0.5f, 0.5f, 0.5f, 0.0f);

324

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

325

glColor4f(1.0f, 1.0f, 1.0f, 1.0f);

327

glMatrixMode(GL_MODELVIEW);

331

glMatrixMode(GL_PROJECTION);

334

gluOrtho2D(0.0, (GLdouble)w, 0.0, (GLdouble)h);

354  if

(partitioned_aspect > image_aspect) {

356  float

single_tile_height = ((float)h)/(float)(

m_PartitionsY

+ 1);

358

scale = ((float)w)/(single_tile_width*(float)(

m_PartitionsX

+1));

361

tiled_h = scale*(float)h;

362

tiled_w = tiled_h*partitioned_aspect;

367  float

single_tile_width = ((float)w)/(float)(

m_PartitionsX

+ 1);

368  float

single_tile_height = (1.0f/

m_AspectRatio

)*single_tile_width;

369

scale = ((float)h)/(single_tile_height*(float)(

m_PartitionsY

+1));

372

tiled_w = scale*(float)w;

373

tiled_h = tiled_w*(1.0f/partitioned_aspect);

387  int

image_w = tiled_w;

388  int

image_h = tiled_h;

389  float

bottom_offset = h-(float)image_h;

396

glTexCoord2f(0.0f, 0.0f);

397

glVertex3f(0.0f, bottom_offset, 0.0f);

399

glTexCoord2f(1.0f, 0.0f);

400

glVertex3f((

float

)image_w, bottom_offset, 0.0f);

402

glTexCoord2f(1.0f, 1.0f);

403

glVertex3f((

float

)image_w, bottom_offset + (

float

)image_h, 0.0f);

405

glTexCoord2f(0.0f, 1.0f);

406

glVertex3f(0.0f, bottom_offset + (

float

)image_h, 0.0f);

411

glTexCoord2f(1.0f, 0.0f);

412

glVertex3f(0.0f, bottom_offset, 0.0f);

414

glTexCoord2f(1.0f, 1.0f);

415

glVertex3f((

float

)image_w, bottom_offset, 0.0f);

417

glTexCoord2f(0.0f, 1.0f);

418

glVertex3f((

float

)image_w, bottom_offset + (

float

)image_h, 0.0f);

420

glTexCoord2f(0.0f, 0.0f);

421

glVertex3f(0.0f, bottom_offset + (

float

)image_h, 0.0f);

425

glDisable(GL_TEXTURE_2D);

427

glColor3f(1.0f, 0.0f, 0.0f);

460  float

font_width = (float)name_font.

TextWidth

(img_name.c_str());

465  for

(fsize=10; fsize<36; fsize+=2) {

467

font_width = (float)name_font.

TextWidth

(img_name.c_str());

477

font_width = (float)name_font.

TextWidth

(img_name.c_str());

478

font_height = (float)name_font.

TextHeight

();

480

pos.

Y

() = ((float)h) -

m_RectHeight

/2.0f - font_height/2.0f;

489

font_width = (float)name_font.

TextWidth

(

"Saved"

);

492  for

(fsize=10; fsize<36; fsize+=2) {

494

font_width = (float)saved_font.

TextWidth

(

"Saved"

);

505  float

saved_font_xdelta = saved_font_xpos - pos.

X

();

508

glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

536

glColor4f(0.0f, 0.0f, 1.0f, 0.5f);

537

name_font.

TextOut

(pos.

X

(), pos.

Y

(), img_name.c_str());

542

glColor4f(1.0f, 0.0f, 0.0f, 1.0f);

545

glBegin(GL_LINE_LOOP);

546

glVertex2f(rect_pos.

X

(), rect_pos.

Y

());

557

glColor4f(1.0f, 0.1f, 0.1f, 1.0f);

558  float

posy = pos.

Y

() - (saved_font.

TextHeight

() + 3);

559  float

posx = pos.

X

() + saved_font_xdelta;

560

saved_font.

TextOut

(posx, posy,

"Saved"

);

561

glColor4f(0.0f, 0.0f, 1.0f, 0.5f);

563

glColor4f(0.1f, 0.1f, 0.1f, 0.2f);

565

glVertex2f(rect_pos.

X

(), rect_pos.

Y

());

571

glColor4f(0.0f, 0.0f, 1.0f, 0.5f);

588  float

rwidth, rheight;

589  float

ref_image_aspect = rw/rh;

591  if

(ref_image_aspect > image_aspect) {

603  float

originx = (((float)w)-rwidth)/2.0f;

604  float

originy = (((float)h)-rheight)/2.0f;

606

glEnable(GL_TEXTURE_2D);

608

glColor4f(1.0f, 1.0f, 1.0f, 1.0f);

611

glTexCoord2f(0.0f, 0.0f);

612

glVertex3f(originx, originy, 0);

614

glTexCoord2f(1.0f, 0.0f);

615

glVertex3f(originx+rwidth, originy, 0);

617

glTexCoord2f(1.0f, 1.0f);

618

glVertex3f(originx+rwidth, originy+rheight, 0);

620

glTexCoord2f(0.0f, 1.0f);

621

glVertex3f(originx, originy+rheight, 0);

624

glColor4f(0.0f, 0.0f, 1.0f, 1.0f);

626

glDisable(GL_TEXTURE_2D);

628

glBegin(GL_LINE_LOOP);

629

glVertex3f(originx, originy, 0);

630

glVertex3f(originx+rwidth, originy, 0);

631

glVertex3f(originx+rwidth, originy+rheight, 0);

632

glVertex3f(originx, originy+rheight, 0);

635

glColor4f(1.0f, 1.0f, 1.0f, 1.0f);

639

glMatrixMode(GL_PROJECTION);

642

glMatrixMode(GL_MODELVIEW);

645

glDisable(GL_TEXTURE_2D);

size_t GetWidth(void) const

size_t GetHeight(void) const

GUI command routing and handling framework.

virtual void MakeCurrent()

virtual void SetFilterMag(GLenum f)

void SetFontFace(EFontFace face, bool use_bitmap_overrides=true)

const CImage * GetImage(void) const

static bool CheckGlError()

Check if there are any OpenGL errors.

virtual TModelUnit TextWidth(const char *text) const

Compute and return font metrics.

virtual TModelUnit TextHeight(void) const

virtual void SetFilterMin(GLenum f)

virtual void TextOut(const char *text) const

TextOut interface Write the specified text and set up state and transformation as needed.

void SetFontSize(unsigned int size)

Set/get font size in points.

void Swallow(CImage *image)

TObjectType * GetNCPointer(void) const THROWS_NONE

Get pointer,.

#define END_NCBI_SCOPE

End previously defined NCBI scope.

#define BEGIN_NCBI_SCOPE

Define ncbi namespace.

static string IntToString(int value, TNumToStringFlags flags=0, int base=10)

Convert int to string.

const struct ncbi::grid::netcache::search::fields::SIZE size

double r(size_t dimension_, const Int4 *score_, const double *prob_, double theta_)


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