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Showing content from http://www.ncbi.nlm.nih.gov/IEB/ToolBox/CPP_DOC/doxyhtml/phylo__tree__radial_8cpp_source.html below:

NCBI C++ ToolKit: src/gui/widgets/phylo_tree/phylo_tree_radial.cpp Source File

100  if

(edge_node !=

NULL

&& narrow_edge_node !=

NULL

) {

107

narrow_edge_node->

GetState

().

BlendFunc

(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

115

sel_narrow_edge_node->

GetState

().

BlendFunc

(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

118  if

(filler_points_node !=

NULL

)

121  if

(sel_filler_points_node !=

NULL

)

122

sel_filler_points_node->

SetVisible

(

false

);

138  if

(edge_count > 0) {

139

vector<float> color_coords;

140

color_coords.reserve(node_count);

142

vector<CVect2<float> > edge_node_coords, sel_edge_node_coords;

143

edge_node_coords.reserve(edge_count * 2);

144

sel_edge_node_coords.reserve(edge_count * 2);

146

vector<CVect4<unsigned char> > edge_node_colors, sel_edge_node_colors;

147

edge_node_colors.reserve(edge_count * 2);

148

sel_edge_node_colors.reserve(edge_count * 2);

149  x_DrawTreeVbo

(edge_node_coords, edge_node_colors, sel_edge_node_coords, sel_edge_node_colors, color_coords, ds.

GetTree

());

174  else if

(node_count == 1) {

180

vector<float> color_coords;

239

(*node).SetAngle(0.);

248  float

num_leaves = (float)(*node).GetNumLeavesEx();

254

(num_leaves / num_parent_leaves);

270

(*node).SetAngle(angle);

283

(*node).X() +=

m_Radius

* cos(angle);

284

(*node).Y() +=

m_Radius

* sin(angle);

307  else if

(

delta

== -1) {

364

vector<float>& color_coords)

366

,

m_SL

(clad->GetScheme())

419

vector<float>& color_coords,

423

edge_node_coords, edge_node_colors,

424

sel_edge_node_coords, sel_edge_node_colors,

433  return "Radial Tree"

;

CPhyloTree::TTreeIdx TTreeIdx

CCalcRadialTree(CPhyloRadial *clad, CPhyloTreeDataSource *ds)

stack< CBoundaryPoints > m_BoundaryPoints

vector< float > m_AngleWedge

for each node - angle info.

ETreeTraverseCode operator()(CPhyloTree &tree, TTreeIdx node_idx, int delta)

vector< CVect4< unsigned char > > & m_EdgeNodeColors

CPhyloTree::TSelState & m_NodeSingleSelection

const CPhyloTreeScheme & m_SL

CDrawRadialTreeVbo(CPhyloRadial *clad, const CPhyloTreeScheme *sl, vector< CVect2< float > > &edge_node_coords, vector< CVect4< unsigned char > > &edge_node_colors, vector< CVect2< float > > &sel_edge_node_coords, vector< CVect4< unsigned char > > &sel_edge_node_colors, vector< float > &color_coords)

vector< CVect4< unsigned char > > & m_SelEdgeNodeColors

vector< CVect2< float > > & m_EdgeNodeCoords

vector< CVect2< float > > & m_SelEdgeNodeCoords

ETreeTraverseCode operator()(CPhyloTree &tree, TTreeIdx node_idx, int delta)

vector< float > & m_ColorCoords

CPhyloTree::TTreeIdx TTreeIdx

CGlVboNode A rendering node that holds a vertex buffer object.

TBoundingState GetBoundedDisplay() const

int GetNumLeavesEx() const

float GetAngle(void) const

void x_Calculate(CPhyloTree *tree)

void x_DrawTreeVbo(vector< CVect2< float > > &edge_node_coords, vector< CVect4< unsigned char > > &edge_node_colors, vector< CVect2< float > > &sel_edge_node_coords, vector< CVect4< unsigned char > > &sel_edge_node_colors, vector< float > &color_coords, CPhyloTree *tree)

virtual void x_SetGlRenderOptions(CPhyloTreeDataSource &ds)

Set OpenGL rendering options that depend on layout chosen.

string GetDescription(void)

void x_RenderVbo(CPhyloTreeDataSource &ds)

void x_Layout(CPhyloTreeDataSource &ds)

unsigned int GetNumEdges(void)

unsigned int GetNumNodes(void)

double GetNormDistance(void)

CTreeGraphicsModel & GetModel()

Get model for rendering.

TModelRect GetBoundRect()

TNodeList_I SubNodeBeginEx()

Return the child nodes only if visible.

bool IsLeafEx() const

Return true if node is a leaf or is collapsed.

Tree subclass also has functions and data needed for rendering and selection.

vector< TSelStateValue > TSelState

TTreeIdx GetParent() const

Get node's parent.

TData & GetValue()

Return the value object for the node.

bool HasParent() const

Check if the node has a parent.

size_t GetSize() const

Get the number of nodes currently in the array.

TNodeType & GetRoot()

Return a reference to the root node of the tree.

TTreeIdx GetRootIdx() const

Return the index of the root node.

float m_TreePixels

Sum of size (height) of all leaf nodes in pixels, without considering labels (accomodates nodes that ...

bool GetDistRendering(void) const

CRef< CPhyloTreeScheme > m_SL

virtual void x_ComputeNodeBoundary(CPhyloTree *tree, CPhyloTree::TNodeType &node, CBoundaryPoints &boundary_pts, const string &layout_type)

void InitExtents()

Set extents to default values so CalculateExtents can be called.

void InitLabel(CPhyloTree *tree, CPhyloTree::TNodeType &node)

Initialize (for current layout) label text and extent (label rectangle)

const double GetDimX(void)

void x_RenderNodeVbo(CPhyloTreeNode *node, TTreeIdx node_idx, vector< float > &color_coords, const CVect2< float > delta=CVect2< float >(0.0f, 0.0f))

const double GetDimY(void)

CGlPane * m_pPane

event handling

void x_RenderLineVbo(TTreeIdx child_node_idx, CPhyloTreeNode *child_node, CPhyloTreeNode *parent_node, vector< CVect2< float > > &line_coords, vector< CVect4< unsigned char > > &line_colors, double x1, double y1, double x2, double y2)

float m_LabelPixels

Height of tree in pixels when labels are displayed.

ELayoutStatus m_ValidLayout

void CalculateExtents(CPhyloTree *tree, CPhyloTree::TNodeType &node)

CPhyloTreeDataSource * m_DS

void ComputeViewingLimits(CGlPane &pane, bool force_square=false, bool init_collision_info=true)

Compute the optimal viewing pane size so that the tree occupies the entire viewing area,...

void SetModelLimitsRect(const TModelRect &R)

void SetTexCoordBuffer1D(const vector< float > &data)

void SetVertexBuffer2D(const vector< CVect2< float > > &data)

void SetDefaultPosition()

Set 1 transformation and have it be the identity matrix.

virtual void Enable(GLenum glstate)

glEnable() all options in m_Enabled

void SetVisibleRect(const TModelRect &R)

void SetColorBufferUC(const vector< CVect4< unsigned char > > &data)

void SetVisible(bool b)

Set/get node visibility.

virtual void BlendFunc(GLenum sfactor, GLenum dfactor)

Options to be used when GL_BLEND is enabled.

CGlVboNode * FindGeomNode(const string &name)

Find a geometry (vertex buffer object) node by name.

TObjectType * GetNCPointer(void) const THROWS_NONE

Get pointer,.

int32_t Int4

4-byte (32-bit) signed integer

#define END_NCBI_SCOPE

End previously defined NCBI scope.

#define BEGIN_NCBI_SCOPE

Define ncbi namespace.

ETreeTraverseCode

Tree traverse code returned by the traverse predicate function.

@ eTreeTraverse

Keep traversal.

Int4 delta(size_t dimension_, const Int4 *score_)

void TreeDepthFirstEx(TTreeModel &tree_model, typename TTreeModel::TTreeIdx node_idx, Fun &func)

Depth-first tree traversal that skips collapsed nodes.

Fun TreeDepthFirst(TTreeModel &tree_model, typename TTreeModel::TTreeIdx node_idx, Fun func)

Depth-first tree traversal algorithm.


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