A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from http://www.ncbi.nlm.nih.gov/IEB/ToolBox/CPP_DOC/doxyhtml/irender_8hpp_source.html below:

NCBI C++ ToolKit: include/gui/opengl/irender.hpp Source File

1 #ifndef GUI_OPENGL___IRENDER__HPP 2 #define GUI_OPENGL___IRENDER__HPP 73  virtual void Enable

(GLenum glstate) = 0;

75  virtual void Disable

(GLenum glstate) = 0;

77  virtual void Hint

(GLenum target, GLenum

mode

) = 0;

90

GLsizei width, GLsizei height) = 0;

109

GLboolean alpha) = 0;

130  virtual void BlendFunc

(GLenum sfactor, GLenum dfactor) = 0;

132  virtual void TexEnvi

(GLenum target, GLenum pname, GLint param) = 0;

180  virtual void Vertex3f

(GLfloat x, GLfloat y, GLfloat z) = 0;

187  void Vertex3d

(GLdouble x, GLdouble y, GLdouble z) {

Vertex3f

(

float

(x),

float

(y),

float

(z)); }

191  virtual void Rectf

(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) = 0;

193  void Rectd

(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)

195  Rectf

(

float

(x1),

float

(y1),

float

(x2),

float

(y2));

252  int len

= -1)

const

= 0;

261  virtual void Viewport

(GLint x, GLint y, GLsizei width, GLsizei height) = 0;

276  virtual void Rotated

(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) = 0;

277  virtual void Rotatef

(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) = 0;

278  virtual void Scalef

(GLfloat x, GLfloat y, GLfloat z) = 0;

279  virtual void Translated

(GLdouble x, GLdouble y, GLdouble z) = 0;

280  virtual void Translatef

(GLfloat x, GLfloat y, GLfloat z) = 0;

282  virtual void Ortho

(GLdouble left, GLdouble right,

283

GLdouble bottom, GLdouble top,

284

GLdouble nearVal, GLdouble farVal) = 0;

ncbi::TMaskedQueryRegions mask

CGlModel2D Base class for a model set up for rendering purposes.

class CRgbaColor provides a simple abstraction for managing colors.

virtual void Translated(GLdouble x, GLdouble y, GLdouble z)=0

virtual bool IsSimplified() const =0

virtual void Clear()=0

Clear/delete any graphics/OpenGL memory.

virtual void LoadMatrixd(const GLdouble *m)=0

virtual void GetModelViewMatrix(GLdouble *m) const =0

void Color4fv(const GLfloat *v)

virtual void Scalef(GLfloat x, GLfloat y, GLfloat z)=0

virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height)=0

virtual void TexCoord2f(GLfloat s, GLfloat t)=0

Colors (also defined in IGlState since they can be set either before or inside of Begin()/End().

ELineJoinStyle

Enumerators for non-enumerated state values (e.g. pdf-only state values)

virtual void Translatef(GLfloat x, GLfloat y, GLfloat z)=0

virtual CMatrix4< float > GetProjectionMatrix() const =0

virtual void Enable(GLenum glstate)=0

virtual void LineStipple(GLint factor, GLushort pattern)=0

Set line stipple pattern: glLineStipple(). Deprecated in gl 3.2+.

virtual void UseProgram(GLuint program)=0

For shaders. Only works with OpenGL 2.0+.

void TexCoord2fv(const GLfloat *v)

virtual void Begin(GLenum mode)=0

Start rendering.

virtual void Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)=0

void Color3dv(const GLdouble *v)

void Color4dv(const GLdouble *v)

virtual void BlendFunc(GLenum sfactor, GLenum dfactor)=0

Options to be used when GL_BLEND is enabled.

virtual void BeginClippingRect(GLint x, GLint y, GLsizei width, GLsizei height)=0

void Color3f(GLfloat r, GLfloat g, GLfloat b)

virtual void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)=0

Set the color mask (glColorMask)

virtual CMatrix4< float > GetModelViewMatrix() const =0

void RectC(const TModelRect &rc)

virtual void MatrixMode(GLenum mode)=0

virtual void PointSize(GLfloat size)=0

Set point size for drawing: glPointSize()

void Color3d(GLdouble r, GLdouble g, GLdouble b)

virtual void LineJoinStyle(IGlState::ELineJoinStyle s)=0

PDF-specific rendering state.

void Color3fv(const GLfloat *v)

IRender & GetGl()

convenience function for getting current render manager

virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height)=0

Set clipping window: glScissor(x,y,width,height)

void RectC(const TVPRect &rc)

void Vertex2d(GLdouble x, GLdouble y)

void TexCoord2dv(const GLdouble *v)

virtual void ResetState()=0

virtual void Render(CGlPane &pane, CGlModel2D *model)=0

virtual TModelUnit TextHeight(const CGlTextureFont *font) const =0

virtual void BeginText(const CGlTextureFont *font, const CRgbaColor &color)=0

Text is drawn is pixel coordinates.

virtual void PdfShadeStyle(IGlState::EPdfShadeStyle s)=0

Set (override defualt) shading style for polygons.

virtual void SetIsGreyscale(bool b)=0

virtual TModelUnit TextWidth(const CGlTextureFont *font, const char *text) const =0

virtual void PopAttrib()=0

virtual void BeginText(const CGlTextureFont *font)=0

Same as above, but get color from m_RenderNode.m_State.

virtual void PushAttrib(GLbitfield mask)=0

void Color4d(GLdouble r, GLdouble g, GLdouble b, GLdouble a)

virtual void LoadIdentity()=0

virtual void EndText()=0

Pops matrices and attributes after writing text.

virtual TModelUnit GetMaxWidth(const CGlTextureFont *font, int max_num) const =0

virtual void PopMatrix()=0

virtual void ShadeModel(GLenum mode)=0

Set shade model for default lighting: glShadeModel(GL_FLAT or GL_SMOOTH)

ERenderTarget

Different api levels based on information from OpenGL driver.

virtual void Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)=0

virtual void EndClippingRect()=0

virtual bool IsPrinterFriendly() const =0

virtual void TexEnvi(GLenum target, GLenum pname, GLint param)=0

virtual void GetProjectionMatrix(GLdouble *m) const =0

virtual void End()=0

Finish rendering (create buffer and send to renderer)

virtual ERenderTarget GetApi()=0

virtual void PolygonMode(GLenum face, GLenum mode)=0

Set the polygon rasterization mode.

void Vertex2fv(const GLfloat *v)

void TexCoord2d(GLdouble s, GLdouble t)

virtual void PolygonStipple(GLubyte *mask)=0

Set polygon stipple pattern: glPolygonStipple(). Deprecated in gl 3.2+.

void Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)

virtual void WriteText(TModelUnit x, TModelUnit y, const char *text, TModelUnit rotate_degrees=0.0)=0

Write text at specified model coords.

virtual void LoadMatrixf(const GLfloat *m)=0

void Vertex3dv(const GLdouble *v)

void Vertex3fv(const GLfloat *v)

virtual void LineCapStyle(IGlState::ELineCapStyle c)=0

Set line cap ending style (pdf only)

void Vertex2dv(const GLdouble *v)

void Vertex3d(GLdouble x, GLdouble y, GLdouble z)

void Vertex2f(GLfloat x, GLfloat y)

virtual void Disable(GLenum glstate)=0

glDisable()

virtual void Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal)=0

virtual void Hint(GLenum target, GLenum mode)=0

virtual TModelUnit GetMetric(const CGlTextureFont *font, IGlFont::EMetric metric, const char *text=NULL, int len=-1) const =0

Calls the standard font metric functions except for pdf in which case it first replaces any bitmap fo...

virtual void LineWidth(GLfloat w)=0

Set line width for drawing: glLineWidth()

virtual void Vertex3f(GLfloat x, GLfloat y, GLfloat z)=0

Explicit support not currently available for: GLbyte, GlShort and GLint calls, e.g.

virtual CRef< CGlState > GetState()=0

virtual void Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)=0

Rect() functions also do Begin() and End() (as in OpenGL)

virtual void ColorC(const CRgbaColor &c)=0

Set current color (glColor{3,4}{f,d}{v,})

void Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)

virtual void PushMatrix()=0

virtual void WriteText(TModelUnit x, TModelUnit y, TModelUnit width, TModelUnit height, const char *text, CGlTextureFont::TAlign align=CGlTextureFont::eAlign_Center, CGlTextureFont::ETruncate trunc=CGlTextureFont::eTruncate_Ellipsis, TModelUnit rotate_degrees=0.0f)=0

Write text at specified model coords inside box defined by (x,y,width,height) with specified alignmen...

virtual void GetViewport(GLint *params)=0

#define END_NCBI_SCOPE

End previously defined NCBI scope.

#define BEGIN_NCBI_SCOPE

Define ncbi namespace.

#define NCBI_GUIOPENGL_EXPORT

static void text(MDB_val *v)

const struct ncbi::grid::netcache::search::fields::SIZE size

double r(size_t dimension_, const Int4 *score_, const double *prob_, double theta_)

Standard mechanism to include OpenGL headers for all platforms.

int g(Seg_Gsm *spe, Seq_Mtf *psm, Thd_Gsm *tdg)


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4