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Showing content from http://www.ncbi.nlm.nih.gov/IEB/ToolBox/CPP_DOC/doxyhtml/glvbonode_8cpp_source.html below:

NCBI C++ ToolKit: src/gui/opengl/glvbonode.cpp Source File

162

vector<CVect3<float> > verts3d;

171

verts.resize(verts3d.size());

172  for

(

size_t i

= 0;

i

< verts3d.size(); ++

i

)

173

verts[

i

].Set(verts3d[

i

].X(), verts3d[

i

].Y());

182  bool

has_color =

false

;

190

vector<CVect4<unsigned char> > colors_uc;

193  for

(

size_t i

= 0;

i

< colors_uc.size(); ++

i

)

194  colors

.push_back(

CRgbaColor

(colors_uc[

i

][0], colors_uc[

i

][1], colors_uc[

i

][2], colors_uc[

i

][3]));

198  if

(has_color && is_greyscale) {

199  for

(

size_t i

= 0;

i

<

colors

.size(); ++

i

) {

class CRgbaColor provides a simple abstraction for managing colors.

static const Colors colors

#define NCBI_THROW(exception_class, err_code, message)

Generic macro to throw an exception, given the exception class, error code and message string.

const T * GetData() const

void SetTexCoordBuffer(const vector< CVect2< float > > &data)

virtual ~CGlVboNode()

Delete all buffers.

void SetTexCoordBuffer1D(const vector< float > &data)

void SetVertexBuffer2D(const vector< CVect2< float > > &data)

void Get2DVertexBuffer(std::vector< CVect2< float > > &verts) const

bool GetDefaultColor(CRgbaColor &default_color, bool is_greyscale) const

Return default color from node in default_color.

static CGlResMgr & Instance()

void GetVertexBuffer3D(vector< CVect3< float > > &data) const

bool GetColors(std::vector< CRgbaColor > &colors, bool is_greyscale) const

void GetColorBuffer(vector< CRgbaColor > &data) const

void GetColorBufferUC(vector< CVect4< unsigned char > > &data) const

CMatrix4< float > GetTransformedPosition(size_t idx)

return the position with rotation and pixel offset baked in

CIRef< IVboGeom > m_VBOGeom

subclass for vboset representing point, line, tri or quad geometry

vector< CMatrix4< float > > m_Positions

Set of positions (transformations) at which to render this node.

void SetVertexBuffer3D(const vector< CVect3< float > > &data)

void SetVBOGeom(IVboGeom *geom)

Set/get geometry object. These can be shared between nodes.

void GetTexCoordBuffer1D(vector< float > &data) const

IVboGeom::EVertexFormat GetVertexFormat() const

void GetTexCoordBuffer(vector< CVect2< float > > &data) const

CRgbaColor GetColor() const

void SetColorBufferUC(const vector< CVect4< unsigned char > > &data)

CGlVboNode()

Buffers are initially NULL and draw mode is not set.

IVboGeom::ESecondaryFormat GetSecondaryFormat() const

virtual void x_Render()

Render VBO(s)

void GetVertexBuffer2D(vector< CVect2< float > > &data) const

void SetColorBuffer(const vector< CRgbaColor > &data)

@ kSecondaryFormatColorUChar

@ kSecondaryFormatColorFloat

CRgbaColor GetGreyscale() const

Returns the greyscale equivalent of the current color.

void Reset(void)

Reset reference object.

#define END_NCBI_SCOPE

End previously defined NCBI scope.

#define BEGIN_NCBI_SCOPE

Define ncbi namespace.


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