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Showing content from http://www.ncbi.nlm.nih.gov/IEB/ToolBox/CPP_DOC/doxyhtml/gltexture_8cpp_source.html below:

NCBI C++ ToolKit: src/gui/opengl/gltexture.cpp Source File

45

m_Target(GL_TEXTURE_2D),

48

m_FilterMin(GL_LINEAR),

49

m_FilterMag(GL_LINEAR),

59

m_Target(GL_TEXTURE_2D),

62

m_FilterMin(GL_LINEAR),

63

m_FilterMag(GL_LINEAR),

78

m_FilterMin(GL_LINEAR),

79

m_FilterMag(GL_LINEAR),

83  if

(!glIsTexture(tex_id))

92

m_Target(GL_TEXTURE_2D),

95

m_FilterMin(GL_LINEAR),

96

m_FilterMag(GL_LINEAR),

108

m_Target(GL_TEXTURE_2D),

111

m_FilterMin(GL_LINEAR),

112

m_FilterMag(GL_LINEAR),

113

m_TexEnv(GL_MODULATE)

117  string msg

(

"CGlTexture(): cannot read image"

);

178

glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,

m_TexEnv

);

194

glPixelStorei (GL_UNPACK_ALIGNMENT, 1);

212

glGetIntegerv(GL_PACK_ALIGNMENT, &alignment);

213

glPixelStorei(GL_PACK_ALIGNMENT, 1);

214

glGetTexImage(

m_Target

, 0, GL_RGB, GL_UNSIGNED_BYTE, img->

SetData

());

215

glPixelStorei(GL_PACK_ALIGNMENT, alignment);

233  _TRACE

(

" no image to load!"

);

246

gluBuild2DMipmaps(

m_Target

, GL_ALPHA,

248

GL_ALPHA, GL_UNSIGNED_BYTE,

253

gluBuild2DMipmaps(

m_Target

, GL_RGB,

255

GL_RGB, GL_UNSIGNED_BYTE,

260

gluBuild2DMipmaps(

m_Target

, GL_RGBA,

262

GL_RGBA, GL_UNSIGNED_BYTE,

267  LOG_POST

(

Error

<<

"CGlTexture::Load(): unhandled image depth"

);

282

glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA,

static_cast<

GLsizei

>

(width), 0, GL_RGBA, GL_FLOAT, (GLvoid*)

data

);

293

glDeleteTextures (1, &

m_TexId

);

static CImage * ReadImage(const string &file, EType type=CImageIO::eUnknown)

size_t GetDepth(void) const

const unsigned char * GetData(void) const

size_t GetWidth(void) const

size_t GetHeight(void) const

unsigned char * SetData(void)

static unsigned char depth[2 *(256+1+29)+1]

#define LOG_POST(message)

This macro is deprecated and it's strongly recomended to move in all projects (except tests) to macro...

void Error(CExceptionArgs_Base &args)

#define NCBI_THROW(exception_class, err_code, message)

Generic macro to throw an exception, given the exception class, error code and message string.

virtual void MakeCurrent()

virtual CImage * GenerateImage()

virtual void SetParams()

set the gl texture parameters (filtering, etc) for texture

virtual bool IsValid(void) const

void Load1DRGBA(size_t width, float *data)

void Swallow(CImage *image)

void Init(size_t w, size_t h, size_t depth)

void Reset(void)

Reset reference object.

TObjectType * Release(void)

Release a reference to the object and return a pointer to the object.

#define END_NCBI_SCOPE

End previously defined NCBI scope.

#define BEGIN_NCBI_SCOPE

Define ncbi namespace.

IO_PREFIX::istream CNcbiIstream

Portable alias for istream.

Standard mechanism to include OpenGL headers for all platforms.

static SLJIT_INLINE sljit_ins msg(sljit_gpr r, sljit_s32 d, sljit_gpr x, sljit_gpr b)


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