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Showing content from http://www.ncbi.nlm.nih.gov/IEB/ToolBox/CPP_DOC/doxyhtml/glstate_8cpp_source.html below:

NCBI C++ ToolKit: src/gui/opengl/glstate.cpp Source File

44

, m_LineWidthSet(

false

)

45

, m_LineJoinStyle(eMiteredJoin)

46

, m_LineJoinStyleSet(

false

)

47

, m_LineCapStyle(eButtCap)

48

, m_LineCapStyleSet(

false

)

49

, m_PdfShadeStyle(eGouraud)

50

, m_PdfShadeStyleSet(

false

)

52

, m_PointSizeSet(

false

)

53

, m_ShadeModel(GL_SMOOTH)

54

, m_ShadeModelSet(

false

)

55

, m_ScissorRect(0, 0, 0, 0)

56

, m_ScissorSet(

false

)

57

, m_Color(1.0f, 1.0f, 1.0f, 1.0f)

59

, m_ColorMaskRed(

true

)

60

, m_ColorMaskGreen(

true

)

61

, m_ColorMaskBlue(

true

)

62

, m_ColorMaskAlpha(

true

)

63

, m_ColorMaskSet(

false

)

64

, m_PolygonModeFace(GL_FRONT_AND_BACK)

65

, m_PolygonMode(GL_FILL)

66

, m_PolygonModeSet(

false

)

67

, m_LineStippleFactor(1)

68

, m_LineStipplePattern(0xFFFF)

69

, m_LineStippleSet(

false

)

70

, m_PolygonStippleSet(

false

)

71

, m_SourceBlendFactor(GL_ONE)

72

, m_TargetBlendFactor(GL_ZERO)

73

, m_BlendFuncSet(

false

)

74

, m_BlendEquation(GL_FUNC_ADD)

75

, m_BlendEquationSet(

false

)

76

, m_BlendFuncSeparateSet(

false

)

77

, m_BlendColor(0.0f, 0.0f, 0.0f, 0.0f)

78

, m_BlendColorSet(

false

)

79

, m_ScaleInvarient(

false

)

80

, m_ScaleInvarientSet(

false

)

176  if

(

mask

== GL_ALL_ATTRIB_BITS)

182  if

(!(

mask

|GL_LINE_BIT)) {

195  if

(!(

mask

|GL_POINT_BIT)) {

200  if

(!(

mask

|GL_LIGHTING_BIT)) {

205  if

(!(

mask

|GL_SCISSOR_BIT)) {

212  if

(!(

mask

|GL_CURRENT_BIT)) {

218  if

(!(

mask

|GL_SCISSOR_BIT)) {

228  if

(!(

mask

|GL_POLYGON_BIT)) {

238  if

(!(

mask

|GL_LINE_BIT)) {

245  if

(!(

mask

|GL_POLYGON_STIPPLE_BIT)) {

252  if

(!(

mask

|GL_COLOR_BUFFER_BIT)) {

270  if

(!(

mask

|GL_ENABLE_BIT)) {

290  if

(e==GL_BLEND && (

mask

|GL_COLOR_BUFFER_BIT))

292  if

(e==GL_ALPHA_TEST && (

mask

|GL_COLOR_BUFFER_BIT))

294  if

(e==GL_DITHER && (

mask

|GL_COLOR_BUFFER_BIT))

296  if

(e==GL_COLOR_LOGIC_OP && (

mask

|GL_COLOR_BUFFER_BIT))

298  if

(e==GL_INDEX_LOGIC_OP && (

mask

|GL_COLOR_BUFFER_BIT))

301  if

(e==GL_DEPTH_TEST && (

mask

|GL_DEPTH_BUFFER_BIT))

304  if

(e==GL_FOG && (

mask

|GL_FOG_BIT))

307  if

(e==GL_COLOR_MATERIAL && (

mask

|GL_LIGHTING_BIT))

309  if

(e==GL_LIGHTING && (

mask

|GL_LIGHTING_BIT))

311  if

(e==GL_LIGHT0 && (

mask

|GL_LIGHTING_BIT))

313  if

(e==GL_LIGHT1 && (

mask

|GL_LIGHTING_BIT))

315  if

(e==GL_LIGHT2 && (

mask

|GL_LIGHTING_BIT))

317  if

(e==GL_LIGHT3 && (

mask

|GL_LIGHTING_BIT))

319  if

(e==GL_SHADE_MODEL && (

mask

|GL_LIGHTING_BIT))

322  if

(e==GL_LINE_SMOOTH && (

mask

|GL_LINE_BIT))

324  if

(e==GL_LINE_STIPPLE && (

mask

|GL_LINE_BIT))

327  if

(e==GL_POINT_SMOOTH && (

mask

|GL_POINT_BIT))

330  if

(e==GL_CULL_FACE && (

mask

|GL_POLYGON_BIT))

332  if

(e==GL_POLYGON_STIPPLE && (

mask

|GL_POLYGON_BIT))

335  if

(e==GL_SCISSOR_TEST && (

mask

|GL_SCISSOR_BIT))

338  if

(e==GL_STENCIL_TEST && (

mask

|GL_STENCIL_BUFFER_BIT))

341  if

(e==GL_TEXTURE_1D && (

mask

|GL_TEXTURE_BIT))

343  if

(e==GL_TEXTURE_2D && (

mask

|GL_TEXTURE_BIT))

345  if

(e==GL_TEXTURE_3D && (

mask

|GL_TEXTURE_BIT))

348  if

(e==GL_NORMALIZE && (

mask

|GL_TRANSFORM_BIT))

350  if

(e==GL_RESCALE_NORMAL && (

mask

|GL_TRANSFORM_BIT))

373

vector<GLenum>::const_iterator iter = std::find(

m_Enabled

.begin(),

m_Enabled

.end(), glstate);

382

vector<GLenum>::iterator iter = std::find(

m_Enabled

.begin(),

m_Enabled

.end(), glstate);

397

vector<GLenum>::const_iterator iter = std::find(

m_Disabled

.begin(),

m_Disabled

.end(), glstate);

438

GLsizei width, GLsizei height)

440  TVPRect

s(x, y, x+width, y+height);

493  ColorC

(

CRgbaColor

(

float

(v[0]),

float

(v[1]),

float

(v[2]),

float

(v[3])));

582

GLenum srcAlpha, GLenum dstAlpha)

ncbi::TMaskedQueryRegions mask

CGlState Class to encapsulate Rendering state so that a set of user-selected GL state options can be ...

class CRgbaColor provides a simple abstraction for managing colors.

bool IsDisabled(GLenum glstate) const

Return true if option is in m_Disabled list for this state.

GLenum m_PolygonModeFace

parameters for glPolygonMode.

void Color4fv(const GLfloat *v)

virtual void MergeStates(CGlState &s, GLbitfield mask)

This is for pushing and popping states - retain state variables not included in the mask (as per glPu...

ELineJoinStyle

Enumerators for non-enumerated state values (e.g. pdf-only state values)

ELineCapStyle m_LineCapStyle

Cap (line terminator) style (effects pdf only)

virtual void PointSize(GLfloat s)

Set point size for drawing: glPointSize()

virtual void Enable(GLenum glstate)=0

virtual void PdfShadeStyle(EPdfShadeStyle s)

In (our) PDF files there are two kinds of polys, flat ones (move to, line to, fill) which can have an...

GLfloat m_PointSize

Point size (glPointSize())

virtual void PolygonMode(GLenum face, GLenum mode)

Set the polygon rasterization mode.

GLboolean m_ColorMaskGreen

virtual void Color3d(GLdouble r, GLdouble g, GLdouble b)

virtual void BlendFunc(GLenum sfactor, GLenum dfactor)=0

Options to be used when GL_BLEND is enabled.

virtual void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)

Set the color mask (glColorMask)

bool m_ScaleInvarient

If true, object dimension are in pixels/points (not zoomable)

virtual void ScaleInvarient(bool b, CVect2< TModelUnit > scale=CVect2< TModelUnit >(TModelUnit(1), TModelUnit(1)))

Generic rendering options not specfically tied to OpenGL (or pdf..)

virtual void LineStipple(GLint factor, GLushort pattern)

Set line stipple pattern: glLineStipple(). Deprecated in gl 3.2+.

virtual void BlendColor(const CRgbaColor &c)

glBlendColor() - Optional constant color for blending

ELineJoinStyle m_LineJoinStyle

Joining style for adjacent lines (effects pdf only)

virtual void PointSize(GLfloat size)=0

Set point size for drawing: glPointSize()

I3DTexture * m_Texture

For now only allow 1 texture per object (no multi-texturing)

IRender & GetGl()

convenience function for getting current render manager

virtual void Color3fv(const GLfloat *v)

GLushort m_LineStipplePattern

CGlRect< TVPUnit > TVPRect

virtual void Enable(GLenum glstate)

glEnable() all options in m_Enabled

virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height)

Set clipping window: glScissor(x,y,width,height)

virtual void Reset()

Resets the state back to the default one.

EPdfShadeStyle m_PdfShadeStyle

Pdf shading style (effects pdf only)

CRgbaColor m_BlendColor

Optional color to be used in blending (glBlendColor())

GLenum m_TargetAlphaFactor

virtual void LineWidth(GLfloat w)

Set line width for drawing: glLineWidth()

bool IsEnabled(GLenum glstate) const

Return true if option is in m_Enabled list for this state.

CRgbaColor m_Color

Current color (glColor())

virtual void LineCapStyle(ELineCapStyle c)

Set line cap ending style (pdf only)

virtual void BlendEquation(GLenum mode)

Options for glBlendEquation.

bool x_MergeFlag(GLenum e, GLbitfield mask)

helper function for MergeState that determines if a flag was masked

GLenum m_SourceRgbFactor

Blend factors for glBlendFuncSeparate.

virtual void Color3dv(const GLdouble *v)

CVect2< TModelUnit > m_ScaleFactor

Only needed for scale-invariant rendering (from CGlPane::GetScale()

void MakeCurrent(ERenderTarget target)

Set current options.

void GetLineStipple(GLint &factor, GLushort &pattern) const

ERenderTarget

Different api levels based on information from OpenGL driver.

void GetColorMask(GLboolean &red, GLboolean &green, GLboolean &blue, GLboolean &alpha)

virtual void Disable(GLenum glstate)

glDisable() all options in m_Disabled

GLubyte m_PolygonStippleMask[32 *32]

GLenum m_SourceBlendFactor

Blend factors for glBlendFunc()

virtual void Color3f(GLfloat r, GLfloat g, GLfloat b)

Set current color (glColor{3,4}{f,d})

virtual void SetTexture(I3DTexture *tex)

Allow 1 texture for now (no multi-texturing)

bool m_BlendFuncSeparateSet

GLenum m_ShadeModel

Shade model (GL_FLAT or GL_SMOOTH)

virtual void Color4dv(const GLdouble *v)

virtual void Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)

GLfloat m_LineWidth

Line width (glLineWidth())

GLint m_LineStippleFactor

glLineStipple(factor, pattern) Deprecated in OpenGL 3+

virtual void MakeCurrent()=0

GLboolean m_ColorMaskBlue

virtual void LineJoinStyle(ELineJoinStyle s)

PDF-specific rendering state.

CGlState()

Defaults are set to be the stated openGL defaults for those values.

virtual void ShadeModel(GLenum mode)

Set shade model for default lighting: glShadeModel(GL_FLAT or GL_SMOOTH)

virtual void Disable(GLenum glstate)=0

glDisable()

GLboolean m_ColorMaskRed

ColorMask.

virtual void Color4d(GLdouble r, GLdouble g, GLdouble b, GLdouble a)

virtual void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)

Options for glBlendFuncSeparate, also enabled via Enable(GL_BLEND).

GLboolean m_ColorMaskAlpha

GLenum m_SourceAlpahFactor

virtual void LineWidth(GLfloat w)=0

Set line width for drawing: glLineWidth()

virtual void BlendFunc(GLenum sfactor, GLenum dfactor)

Options to be used when GL_BLEND is enabled.

virtual void Color4fv(const GLfloat *v)

vector< GLenum > m_Disabled

Set of all options to be disabled (glDisable())

bool m_Dirty

Set to false in MakeCurrent and true when any parms are updated.

TVPRect m_ScissorRect

Scissor rectangle.

virtual void PolygonStipple(GLubyte *mask)

Set polygon stipple pattern: glPolygonStipple(). Deprecated in gl 3.2+.

vector< GLenum > m_Enabled

Set of all options to be enabled (glEnable())

virtual void ColorC(const CRgbaColor &c)

GLenum m_BlendEquation

Blend equatnion for glBlendEquation()

GLenum m_TargetBlendFactor

float GetBlue(void) const

float GetGreen(void) const

float GetAlpha(void) const

const float * GetColorArray(void) const

Access the color array directly.

float GetRed(void) const

Get specific channels in floating point values.

#define END_NCBI_SCOPE

End previously defined NCBI scope.

#define BEGIN_NCBI_SCOPE

Define ncbi namespace.

double r(size_t dimension_, const Int4 *score_, const double *prob_, double theta_)

int g(Seg_Gsm *spe, Seq_Mtf *psm, Thd_Gsm *tdg)


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