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43: m_IsDragging(
false),
48m_Center(0.0, 0.0, 0.0, 0.0),
50m_QuatNow(0.0, 0.0, 0.0, 1.0),
51m_QuatDown(0.0, 0.0, 0.0, 1.0),
52m_QuatDrag(0.0, 0.0, 0.0, 1.0)
61: m_IsDragging(
false),
66m_Center(0.0, 0.0, 0.0, 0.0),
68m_QuatNow(0.0, 0.0, 0.0, 1.0),
69m_QuatDown(0.0, 0.0, 0.0, 1.0),
70m_QuatDrag(0.0, 0.0, 0.0, 1.0)
73 Place(center, radius);
155 floatscale = 1.0f / ::sqrt(mag);
162 result.Z() = (float)::sqrt(1.0 - mag);
void ToMatrix(CMatrix4< T > &) const
CQuat< T > Conjugate(void) const
const T * GetData() const
CMatrix4< float > m_MatNow
CVect4< float > x_ToSphere(float x, float y)
void Place(const TVect ¢er, float radius)
CVect4< float > m_DragFrom
void Update(int x, int y)
#define END_NCBI_SCOPE
End previously defined NCBI scope.
#define BEGIN_NCBI_SCOPE
Define ncbi namespace.
Standard mechanism to include OpenGL headers for all platforms.
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