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Showing content from http://www.ncbi.nlm.nih.gov/IEB/ToolBox/CPP_DOC/doxyhtml/glarcball_8cpp_source.html below:

NCBI C++ ToolKit: src/gui/opengl/glarcball.cpp Source File

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43

: m_IsDragging(

false

),

48

m_Center(0.0, 0.0, 0.0, 0.0),

50

m_QuatNow(0.0, 0.0, 0.0, 1.0),

51

m_QuatDown(0.0, 0.0, 0.0, 1.0),

52

m_QuatDrag(0.0, 0.0, 0.0, 1.0)

61

: m_IsDragging(

false

),

66

m_Center(0.0, 0.0, 0.0, 0.0),

68

m_QuatNow(0.0, 0.0, 0.0, 1.0),

69

m_QuatDown(0.0, 0.0, 0.0, 1.0),

70

m_QuatDrag(0.0, 0.0, 0.0, 1.0)

73  Place

(center, radius);

155  float

scale = 1.0f / ::sqrt(mag);

162  result

.Z() = (float)::sqrt(1.0 - mag);

void ToMatrix(CMatrix4< T > &) const

CQuat< T > Conjugate(void) const

const T * GetData() const

CMatrix4< float > m_MatNow

CVect4< float > x_ToSphere(float x, float y)

void Place(const TVect &center, float radius)

CVect4< float > m_DragFrom

void Update(int x, int y)

#define END_NCBI_SCOPE

End previously defined NCBI scope.

#define BEGIN_NCBI_SCOPE

Define ncbi namespace.

Standard mechanism to include OpenGL headers for all platforms.


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