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NCBI C++ ToolKit: include/gui/opengl/ftglfontmanager.hpp Source File

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1 #ifndef GUI_OPENGL___FTGLFONTMANAGER__HPP 2 #define GUI_OPENGL___FTGLFONTMANAGER__HPP 84  void

SetFontPath(

const string

& p);

94

FTFont* GetFont(

const char

*filename,

96

EFtglFontType ft = eTextureFont);

107 

map<string, tuple<unique_ptr<unsigned char[]>,

size_t

> >

m_BinaryData

;

CFtglFontManager()

Hide ctors to make object singleton.

unsigned int GetDeviceResolution() const

string m_FontPath

Directory from which to read font files.

void SetDeviceResolution(unsigned int res)

Get/set device resolution in pixels per inch (defaults to 72) You can get this value from wxWidgets v...

CFtglFontManager(const CFtglFontManager &)

private and unimplemented

unsigned int m_DeviceResolution

target device (screen) resolution in pixels per inch (defaults to 72)

map< string, tuple< unique_ptr< unsigned char[]>, size_t > > m_BinaryData

Loaded to memeory font files.

string GetFontpath() const

EFtglFontType

FTGL can create different types of fonts from files read in using freetype, but the texture fonts are...

map< string, FTFont * > FontList

CFtglFontManager & operator=(const CFtglFontManager &)

FontList fonts

All the currently loaded fonts.

FontList::const_iterator FontIter

#define END_NCBI_SCOPE

End previously defined NCBI scope.

#define BEGIN_NCBI_SCOPE

Define ncbi namespace.

#define NCBI_GUIOPENGL_EXPORT

const struct ncbi::grid::netcache::search::fields::SIZE size

Standard mechanism to include OpenGL headers for all platforms.


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