: m_LinkedGlyph(glyph)
56, m_Repeated(repeated)
137gl.
Color3f(1.0f, 1.0f, 1.0f);
148 unsignedlabelsCount(1);
156 if(part_size < seg_width) {
158 if(0 == labelsCount)
163 for(
unsigned i= 0;
i< labelsCount; ++
i) {
void DrawDisk(const TModelPoint &p, TModelUnit radius, GLint from=0, GLint to=360) const
void TextOut(const CGlTextureFont *font, const char *text, TModelUnit x, TModelUnit y, bool center, bool adjust_flip=true) const
CGlPane * GetGlPane()
inline method implementations
const TModelRange & GetVisibleRange() const
void DrawLine(TModelUnit x1, TModelUnit y1, TModelUnit x2, TModelUnit y2) const
const CRgbaColor & GetSelectionColor() const
TModelUnit ScreenToSeq(const TModelUnit &size) const
convert from screen pixels to sequence positions
TSeqPos GetViewWidth() const
void DrawBackground(const TModelRect &rcm, TModelUnit border) const
CRenderingContext * m_Context
the rendering context
virtual void SetHeight(TModelUnit h)
virtual TModelUnit GetRight() const
virtual void GetTooltip(const TModelPoint &, ITooltipFormatter &tt, string &t_title) const
Get the tooltip if available.
virtual void SetWidth(TModelUnit w)
virtual TSeqRange GetRange(void) const
get the total range of this object.
virtual void SetLeft(TModelUnit l)
virtual TModelUnit GetTop() const
virtual TModelUnit GetHeight() const
virtual TModelUnit GetLeft() const
virtual TModelUnit GetBottom() const
void Color3f(GLfloat r, GLfloat g, GLfloat b)
IRender & GetGl()
convenience function for getting current render manager
TVPRect & GetViewport(void)
virtual TModelUnit TextHeight(const CGlTextureFont *font) const =0
virtual TModelUnit TextWidth(const CGlTextureFont *font, const char *text) const =0
CGlPoint< TModelUnit > TModelPoint
virtual void ColorC(const CRgbaColor &c)=0
Set current color (glColor{3,4}{f,d}{v,})
position_type GetLength(void) const
#define END_NCBI_SCOPE
End previously defined NCBI scope.
#define BEGIN_NCBI_SCOPE
Define ncbi namespace.
TTo GetTo(void) const
Get the To member data.
TFrom GetFrom(void) const
Get the From member data.
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