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Showing content from http://www.ncbi.nlm.nih.gov/IEB/ToolBox/CPP_DOC/doxyhtml/classCSelectionService.html below:

NCBI C++ ToolKit: CSelectionService Class Reference

  CSelectionService ()   virtual  ~CSelectionService ()   void  InitStatusBar (wxWindow *parent)   void  GetClients (TClients &clients)   bool  IsAutoBroadcast ()   void  SetAutoBroadcast (bool pAuto)   virtual void  InitService ()   virtual void  ShutDownService ()   virtual void  AttachClient (ISelectionClient *client)   virtual void  DetachClient (ISelectionClient *client)   virtual bool  IsAttached (ISelectionClient *client) const   virtual void  GetCurrentSelection (TConstScopedObjects &sel)   returns objects currently selected in the application, this function should be used for obtaining arguments for running tools, opening views and performing other application commands More...
  virtual void  GetActiveObjects (TConstScopedObjects &sel)   returns objects currently active in the application, this function should be used for obtaining arguments for running tools, opening views and performing other application commands More...
  virtual void  GetActiveObjects (vector< TConstScopedObjects > &sel)   returns prioritized vector of vectors of objects currently active in the application, More...
  virtual void  Broadcast (CSelectionEvent &evt, ISelectionClient *source)   request broadcasting of the given event, Broadcast() notifies observers about changes in selection (do not need to call OnSelectionChanged()) More...
  virtual void  OnActiveClientChanged (ISelectionClient *active)   this function is called by GUI components to notify server More...
  virtual void  OnSelectionChanged (ISelectionClient *source)   notifies Service and its observers about changes in selection More...
  virtual void  SetRegistryPath (const string &path)   virtual void  LoadSettings ()   virtual void  SaveSettings () const   virtual void  SetServiceLocator (IServiceLocator *locator)     CObjectEx (void)   virtual  ~CObjectEx (void)     CObject (void)   Constructor. More...
    CObject (const CObject &src)   Copy constructor. More...
  virtual  ~CObject (void)   Destructor. More...
  CObjectoperator= (const CObject &src) THROWS_NONE   Assignment operator. More...
  bool  CanBeDeleted (void) const THROWS_NONE   Check if object can be deleted. More...
  bool  IsAllocatedInPool (void) const THROWS_NONE   Check if object is allocated in memory pool (not system heap) More...
  bool  Referenced (void) const THROWS_NONE   Check if object is referenced. More...
  bool  ReferencedOnlyOnce (void) const THROWS_NONE   Check if object is referenced only once. More...
  void  AddReference (void) const   Add reference to object. More...
  void  RemoveReference (void) const   Remove reference to object. More...
  void  ReleaseReference (void) const   Remove reference without deleting object. More...
  virtual void  DoNotDeleteThisObject (void)   Mark this object as not allocated in heap – do not delete this object. More...
  virtual void  DoDeleteThisObject (void)   Mark this object as allocated in heap – object can be deleted. More...
  void *  operator new (size_t size)   Define new operator for memory allocation. More...
  void *  operator new[] (size_t size)   Define new[] operator for 'array' memory allocation. More...
  void  operator delete (void *ptr)   Define delete operator for memory deallocation. More...
  void  operator delete[] (void *ptr)   Define delete[] operator for memory deallocation. More...
  void *  operator new (size_t size, void *place)   Define new operator. More...
  void  operator delete (void *ptr, void *place)   Define delete operator. More...
  void *  operator new (size_t size, CObjectMemoryPool *place)   Define new operator using memory pool. More...
  void  operator delete (void *ptr, CObjectMemoryPool *place)   Define delete operator. More...
  virtual void  DebugDump (CDebugDumpContext ddc, unsigned int depth) const   Define method for dumping debug information. More...
    CDebugDumpable (void)   virtual  ~CDebugDumpable (void)   void  DebugDumpText (ostream &out, const string &bundle, unsigned int depth) const   void  DebugDumpFormat (CDebugDumpFormatter &ddf, const string &bundle, unsigned int depth) const   void  DumpToConsole (void) const     CWeakObject (void)   virtual  ~CWeakObject (void)   CPtrToObjectProxyGetPtrProxy (void) const   Get pointer to proxy object containing pointer to this object. More...
  virtual  ~IService ()   virtual  ~IServiceLocatorConsumer ()   virtual  ~ISelectionService ()    Public Member Functions inherited from CEventHandler   CEventHandler ()   CEventHandler. More...
  virtual  ~CEventHandler ()   virtual void  AddListener (CEventHandler *listener, int pool_name=ePool_Default)   Add a listener. More...
  virtual void  RemoveListener (CEventHandler *listener)   Remove a listener. More...
  virtual void  RemoveAllListeners (void)   virtual bool  HasListener (CEventHandler *listener, int pool_name=ePool_Default) const   returns "true" if the given listener belongs to the specified pool More...
  virtual const TListenersGetListeners (int pool_name=ePool_Default) const   returns a set of listeners fro the specified pool More...
  virtual bool  OnEvent (CEvent *evt)   Processes en event. Returns "true" if event has been processed. More...
  virtual bool  Dispatch (CEvent *evt, EDispatch disp_how=eDispatch_Default, int pool_name=ePool_Default)   Dispatches an event to the listeners (but does not handle it). More...
  virtual bool  Send (CEvent *evt, EDispatch disp_how=eDispatch_Default, int pool_name=ePool_Default)   Sends an event synchronously. More...
  virtual bool  Send (CEvent *evt, int pool_name)   void  Post (CRef< CEvent > evt, EDispatch disp_how=eDispatch_Default, int pool_name=ePool_Default)   Handles an event asynchronously (process and/or dispatch). More...
  virtual  ~IRegSettings ()  

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