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NCBI C++ ToolKit: CSelectionService Class Reference
CSelectionService () virtual ~CSelectionService () void InitStatusBar (wxWindow *parent) void GetClients (TClients &clients) bool IsAutoBroadcast () void SetAutoBroadcast (bool pAuto) virtual void InitService () virtual void ShutDownService () virtual void AttachClient (ISelectionClient *client) virtual void DetachClient (ISelectionClient *client) virtual bool IsAttached (ISelectionClient *client) const virtual void GetCurrentSelection (TConstScopedObjects &sel) returns objects currently selected in the application, this function should be used for obtaining arguments for running tools, opening views and performing other application commands More...
virtual void GetActiveObjects (TConstScopedObjects &sel) returns objects currently active in the application, this function should be used for obtaining arguments for running tools, opening views and performing other application commands More...
virtual void GetActiveObjects (vector< TConstScopedObjects > &sel) returns prioritized vector of vectors of objects currently active in the application, More...
virtual void Broadcast (CSelectionEvent &evt, ISelectionClient *source) request broadcasting of the given event, Broadcast() notifies observers about changes in selection (do not need to call OnSelectionChanged()) More...
virtual void OnActiveClientChanged (ISelectionClient *active) this function is called by GUI components to notify server More...
virtual void OnSelectionChanged (ISelectionClient *source) notifies Service and its observers about changes in selection More...
virtual void SetRegistryPath (const string &path) virtual void LoadSettings () virtual void SaveSettings () const virtual void SetServiceLocator (IServiceLocator *locator) CObjectEx (void) virtual ~CObjectEx (void) CObject (void) Constructor. More...
CObject (const CObject &src) Copy constructor. More...
virtual ~CObject (void) Destructor. More...
CObject & operator= (const CObject &src) THROWS_NONE Assignment operator. More...
bool CanBeDeleted (void) const THROWS_NONE Check if object can be deleted. More...
bool IsAllocatedInPool (void) const THROWS_NONE Check if object is allocated in memory pool (not system heap) More...
bool Referenced (void) const THROWS_NONE Check if object is referenced. More...
bool ReferencedOnlyOnce (void) const THROWS_NONE Check if object is referenced only once. More...
void AddReference (void) const Add reference to object. More...
void RemoveReference (void) const Remove reference to object. More...
void ReleaseReference (void) const Remove reference without deleting object. More...
virtual void DoNotDeleteThisObject (void) Mark this object as not allocated in heap – do not delete this object. More...
virtual void DoDeleteThisObject (void) Mark this object as allocated in heap – object can be deleted. More...
void * operator new (size_t size) Define new operator for memory allocation. More...
void * operator new[] (size_t size) Define new[] operator for 'array' memory allocation. More...
void operator delete (void *ptr) Define delete operator for memory deallocation. More...
void operator delete[] (void *ptr) Define delete[] operator for memory deallocation. More...
void * operator new (size_t size, void *place) Define new operator. More...
void operator delete (void *ptr, void *place) Define delete operator. More...
void * operator new (size_t size, CObjectMemoryPool *place) Define new operator using memory pool. More...
void operator delete (void *ptr, CObjectMemoryPool *place) Define delete operator. More...
virtual void DebugDump (CDebugDumpContext ddc, unsigned int depth) const Define method for dumping debug information. More...
CDebugDumpable (void) virtual ~CDebugDumpable (void) void DebugDumpText (ostream &out, const string &bundle, unsigned int depth) const void DebugDumpFormat (CDebugDumpFormatter &ddf, const string &bundle, unsigned int depth) const void DumpToConsole (void) const CWeakObject (void) virtual ~CWeakObject (void) CPtrToObjectProxy * GetPtrProxy (void) const Get pointer to proxy object containing pointer to this object. More...
virtual ~IService () virtual ~IServiceLocatorConsumer () virtual ~ISelectionService () Public Member Functions inherited from CEventHandler CEventHandler () CEventHandler. More...
virtual ~CEventHandler () virtual void AddListener (CEventHandler *listener, int pool_name=ePool_Default) Add a listener. More...
virtual void RemoveListener (CEventHandler *listener) Remove a listener. More...
virtual void RemoveAllListeners (void) virtual bool HasListener (CEventHandler *listener, int pool_name=ePool_Default) const returns "true" if the given listener belongs to the specified pool More...
virtual const TListeners * GetListeners (int pool_name=ePool_Default) const returns a set of listeners fro the specified pool More...
virtual bool OnEvent (CEvent *evt) Processes en event. Returns "true" if event has been processed. More...
virtual bool Dispatch (CEvent *evt, EDispatch disp_how=eDispatch_Default, int pool_name=ePool_Default) Dispatches an event to the listeners (but does not handle it). More...
virtual bool Send (CEvent *evt, EDispatch disp_how=eDispatch_Default, int pool_name=ePool_Default) Sends an event synchronously. More...
virtual bool Send (CEvent *evt, int pool_name) void Post (CRef< CEvent > evt, EDispatch disp_how=eDispatch_Default, int pool_name=ePool_Default) Handles an event asynchronously (process and/or dispatch). More...
virtual ~IRegSettings ()
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