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Showing content from http://www.ncbi.nlm.nih.gov/IEB/ToolBox/CPP_DOC/doxyhtml/classCSchedulerEngine.html below:

NCBI C++ ToolKit: CSchedulerEngine Class Reference

Search Toolkit Book for CSchedulerEngine

CSchedulerEngine CSchedulerEngine is an engine that can be used with CAppJobDispatcher. More...

#include <gui/utils/scheduler_engine.hpp>

  CSchedulerEngine ()   CSchedulerEngine. More...
  virtual  ~CSchedulerEngine ()   virtual bool  IsActive ()   Returns true if Engine supports "active" model i.e. More...
  virtual void  SetListener (IAppJobEngineListener *listener)   For "active" mode set a Listener that will be notified when the state of a Job changes. More...
  void  StartJob (IAppJob &job, IEngineParams *)   If Engine cannot start the Job and exception shall be thrown. More...
  virtual void  CancelJob (IAppJob &job)   Cancel job in the engine If job is not running yet - just remove from the pending queue otherwise uses IInterruptible to notify the job about cancel request. More...
  virtual void  SuspendJob (IAppJob &)   virtual void  ResumeJob (IAppJob &)   virtual TJobState  GetJobState (IAppJob &job) const   virtual void  ShutDown ()   stop any background threads and free resources associated with the Engine More...
  virtual void  RequestCancel ()   asyncronous request all jobs to Cancel More...
    CObject (void)   Constructor. More...
    CObject (const CObject &src)   Copy constructor. More...
  virtual  ~CObject (void)   Destructor. More...
  CObjectoperator= (const CObject &src) THROWS_NONE   Assignment operator. More...
  bool  CanBeDeleted (void) const THROWS_NONE   Check if object can be deleted. More...
  bool  IsAllocatedInPool (void) const THROWS_NONE   Check if object is allocated in memory pool (not system heap) More...
  bool  Referenced (void) const THROWS_NONE   Check if object is referenced. More...
  bool  ReferencedOnlyOnce (void) const THROWS_NONE   Check if object is referenced only once. More...
  void  AddReference (void) const   Add reference to object. More...
  void  RemoveReference (void) const   Remove reference to object. More...
  void  ReleaseReference (void) const   Remove reference without deleting object. More...
  virtual void  DoNotDeleteThisObject (void)   Mark this object as not allocated in heap – do not delete this object. More...
  virtual void  DoDeleteThisObject (void)   Mark this object as allocated in heap – object can be deleted. More...
  void *  operator new (size_t size)   Define new operator for memory allocation. More...
  void *  operator new[] (size_t size)   Define new[] operator for 'array' memory allocation. More...
  void  operator delete (void *ptr)   Define delete operator for memory deallocation. More...
  void  operator delete[] (void *ptr)   Define delete[] operator for memory deallocation. More...
  void *  operator new (size_t size, void *place)   Define new operator. More...
  void  operator delete (void *ptr, void *place)   Define delete operator. More...
  void *  operator new (size_t size, CObjectMemoryPool *place)   Define new operator using memory pool. More...
  void  operator delete (void *ptr, CObjectMemoryPool *place)   Define delete operator. More...
  virtual void  DebugDump (CDebugDumpContext ddc, unsigned int depth) const   Define method for dumping debug information. More...
    CDebugDumpable (void)   virtual  ~CDebugDumpable (void)   void  DebugDumpText (ostream &out, const string &bundle, unsigned int depth) const   void  DebugDumpFormat (CDebugDumpFormatter &ddf, const string &bundle, unsigned int depth) const   void  DumpToConsole (void) const   virtual  ~IAppJobEngine ()  

CSchedulerEngine CSchedulerEngine is an engine that can be used with CAppJobDispatcher.

The idea of CSchedulerEngine is to use a single background thread for periodic execution of multiple jobs. This kind of engine is useful for doing quick repetitive tasks such as polling external services every once in while. All jobs share the same thread so they should execute really quick. To be compatible with CSchedulerEngine a job needs to implement IWaitPeriod interface.

Definition at line 60 of file scheduler_engine.hpp.

◆ TJobState ◆ CSchedulerEngine() CSchedulerEngine::CSchedulerEngine ( ) ◆ ~CSchedulerEngine() ◆ CancelJob() void CSchedulerEngine::CancelJob ( IAppJobjob ) virtual ◆ GetJobState() ◆ IsActive() bool CSchedulerEngine::IsActive ( ) virtual ◆ RequestCancel() void CSchedulerEngine::RequestCancel ( ) virtual ◆ ResumeJob() void CSchedulerEngine::ResumeJob ( IAppJob &  ) virtual ◆ SetListener() ◆ ShutDown() void CSchedulerEngine::ShutDown ( ) virtual ◆ StartJob() void CSchedulerEngine::StartJob ( IAppJobjob, IEngineParams *  params  ) virtual

If Engine cannot start the Job and exception shall be thrown.

Implements IAppJobEngine.

Definition at line 103 of file scheduler_engine.cpp.

References IAppJob::eRunning, IAppJob::GetDescr(), i, m_Jobs, m_Listener, m_Mutex, m_WakeSignal, NCBI_THROW, IAppJobEngineListener::OnEngineJobStateChanged(), CSemaphore::Post(), and string.

◆ SuspendJob() void CSchedulerEngine::SuspendJob ( IAppJob &  ) virtual ◆ x_GetWaitPeriod() unsigned long CSchedulerEngine::x_GetWaitPeriod ( ) protected ◆ x_RunJob() void CSchedulerEngine::x_RunJob ( ) protected ◆ x_WorkOnThread() void CSchedulerEngine::x_WorkOnThread ( ) protected ◆ CSchedulerEngineThread ◆ m_Jobs ◆ m_Listener ◆ m_Mutex CMutex CSchedulerEngine::m_Mutex mutableprotected ◆ m_StopRequested ◆ m_WakeSignal ◆ m_WorkerThread

The documentation for this class was generated from the following files:


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