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NCBI C++ ToolKit: CQueryExec Class Reference

Query execution environment holds the function registry and the execution context. More...

  CQueryExec ()   virtual  ~CQueryExec ()   void  AddFunc (CQueryParseNode::EType func_type, CQueryFunctionBase *func)   Register function implementation. More...
  void  AddImplicitSearchFunc (CQueryFunctionBase *func)   This is a callback for implicit search nodes Our syntax allows queries like (a=1) AND "search_term" Execution recognises "search_term" connected with logical operation represents a special case. More...
  CQueryFunctionBaseGetImplicitSearchFunc ()   CQueryFunctionBaseGetFunc (CQueryParseNode::EType func_type)   Return query function pointer (if registered). More...
  virtual void  CallFunction (const string &name, CQueryParseTree::TNode &node)   Extend this function to look up and invoke functions that appear in the query. More...
  virtual void  Evaluate (CQueryParseTree &qtree)   Run query tree evaluation. More...
  virtual void  Evaluate (CQueryParseTree &qtree, CQueryParseTree::TNode &node)   virtual bool  ResolveIdentifier (const std::string &, bool &)   If query has an identifier, this will resolve it in an application-specific way. More...
  virtual bool  ResolveIdentifier (const std::string &, Int8 &)   virtual bool  ResolveIdentifier (const std::string &, double &)   virtual bool  ResolveIdentifier (const std::string &, std::string &)   virtual bool  ResolveIdentifier (const TFieldID &, bool &)   virtual bool  ResolveIdentifier (const TFieldID &, Int8 &)   virtual bool  ResolveIdentifier (const TFieldID &, double &)   virtual bool  ResolveIdentifier (const TFieldID &, std::string &)   virtual bool  HasIdentifier (const std::string &)   virtual TFieldID  GetIdentifier (const std::string &)   virtual CQueryParseNode::EType  IdentifierType (const std::string &)   Some applications may know the type of an identifier. More...
  virtual void  EvalStart ()   virtual bool  EvalNext (CQueryParseTree &)   Move to (iterate) to next entry. More...
  virtual bool  EvalComplete ()   int  GetQueriedCount () const   int  GetExceptionCount () const     CObject (void)   Constructor. More...
    CObject (const CObject &src)   Copy constructor. More...
  virtual  ~CObject (void)   Destructor. More...
  CObjectoperator= (const CObject &src) THROWS_NONE   Assignment operator. More...
  bool  CanBeDeleted (void) const THROWS_NONE   Check if object can be deleted. More...
  bool  IsAllocatedInPool (void) const THROWS_NONE   Check if object is allocated in memory pool (not system heap) More...
  bool  Referenced (void) const THROWS_NONE   Check if object is referenced. More...
  bool  ReferencedOnlyOnce (void) const THROWS_NONE   Check if object is referenced only once. More...
  void  AddReference (void) const   Add reference to object. More...
  void  RemoveReference (void) const   Remove reference to object. More...
  void  ReleaseReference (void) const   Remove reference without deleting object. More...
  virtual void  DoNotDeleteThisObject (void)   Mark this object as not allocated in heap – do not delete this object. More...
  virtual void  DoDeleteThisObject (void)   Mark this object as allocated in heap – object can be deleted. More...
  void *  operator new (size_t size)   Define new operator for memory allocation. More...
  void *  operator new[] (size_t size)   Define new[] operator for 'array' memory allocation. More...
  void  operator delete (void *ptr)   Define delete operator for memory deallocation. More...
  void  operator delete[] (void *ptr)   Define delete[] operator for memory deallocation. More...
  void *  operator new (size_t size, void *place)   Define new operator. More...
  void  operator delete (void *ptr, void *place)   Define delete operator. More...
  void *  operator new (size_t size, CObjectMemoryPool *place)   Define new operator using memory pool. More...
  void  operator delete (void *ptr, CObjectMemoryPool *place)   Define delete operator. More...
  virtual void  DebugDump (CDebugDumpContext ddc, unsigned int depth) const   Define method for dumping debug information. More...
    CDebugDumpable (void)   virtual  ~CDebugDumpable (void)   void  DebugDumpText (ostream &out, const string &bundle, unsigned int depth) const   void  DebugDumpFormat (CDebugDumpFormatter &ddf, const string &bundle, unsigned int depth) const   void  DumpToConsole (void) const  

Query execution environment holds the function registry and the execution context.

Execution context is vaguely defined term, it can be anything query functions need: open files, databases, network connections, pools of threads, etc.

Query execution consists of distinct several phases:
1.Construction of execution environment
   All function implementations are registered in CQueryExec
2.Query parsing (see CQueryParseTree). This step transforms query (string)
  into query tree, the tree reflects operations precedence
3.Parsing tree validation and transformation (optional)
4.Query execution-evaluation. Execution engine traverses the query tree calling
  appropriate functions to do expression(query tree node) evaluation.
  Execution results for every tree node are stored in the tree as user
  objects (classes derived from IQueryParseUserObject).

Definition at line 143 of file query_exec.hpp.


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