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Showing content from http://www.ncbi.nlm.nih.gov/IEB/ToolBox/CPP_DOC/doxyhtml/classCProjectLoadingTask.html below:

NCBI C++ ToolKit: CProjectLoadingTask Class Reference

  CProjectLoadingTask (TProjectId projId, CProjectService *srv, bool add_to_mru)   virtual  ~CProjectLoadingTask ()   void  OnAppJobNotification (CEvent *event)   functions below handle notifications from the IAppJob More...
  void  OnAppJobProgress (CEvent *event)   virtual ETaskState  Run ()   execute the task, this function is called on the main UI thread if a task needs to execute in background it should launch a job that will execute asynchronously; then the function shall return eBackgrounded More...
  virtual void  CancelBackgrounded ()   make a request to cancel backgrounded task (not called for foreground tasks) More...
    CAppTask (const string &descr=kEmptyStr, bool visible=true, int display_delay=0)   CAppTask. More...
  virtual ETaskState  GetState ()   returns the current task state More...
  virtual void  OnCancel ()   this will be called on pending tasks that will be removed from the queue and won't get a chance to run the purpose is to implement any cleanup procedures for the canceled task More...
  virtual bool  IsVisible ()   returns true if the task should be visible in UI visible task shall represent operations understood by users and usually correspond to menu commands. More...
  int  GetStatusDisplayDelay ()   returns delay in seconds used for certain fast (and not very important tasks) to only show its status when it is running/pending for long enough More...
  virtual string  GetDescr () const   returns a human-readable description of the Task (optional) More...
  virtual string  GetStatusText () const   returns human-readable text describing the current task state More...
  virtual void  SetListener (CEventHandler *handler)   set a Listener; this allows a taks running in background to notify the Listener (usually Task Manager) about changes in Status More...
  virtual IEventLogAction *  CreateEventLogAction ()   returns an action for activating task results (optional, can return NULL) More...
    CObjectEx (void)   virtual  ~CObjectEx (void)     CObject (void)   Constructor. More...
    CObject (const CObject &src)   Copy constructor. More...
  virtual  ~CObject (void)   Destructor. More...
  CObjectoperator= (const CObject &src) THROWS_NONE   Assignment operator. More...
  bool  CanBeDeleted (void) const THROWS_NONE   Check if object can be deleted. More...
  bool  IsAllocatedInPool (void) const THROWS_NONE   Check if object is allocated in memory pool (not system heap) More...
  bool  Referenced (void) const THROWS_NONE   Check if object is referenced. More...
  bool  ReferencedOnlyOnce (void) const THROWS_NONE   Check if object is referenced only once. More...
  void  AddReference (void) const   Add reference to object. More...
  void  RemoveReference (void) const   Remove reference to object. More...
  void  ReleaseReference (void) const   Remove reference without deleting object. More...
  virtual void  DoNotDeleteThisObject (void)   Mark this object as not allocated in heap – do not delete this object. More...
  virtual void  DoDeleteThisObject (void)   Mark this object as allocated in heap – object can be deleted. More...
  void *  operator new (size_t size)   Define new operator for memory allocation. More...
  void *  operator new[] (size_t size)   Define new[] operator for 'array' memory allocation. More...
  void  operator delete (void *ptr)   Define delete operator for memory deallocation. More...
  void  operator delete[] (void *ptr)   Define delete[] operator for memory deallocation. More...
  void *  operator new (size_t size, void *place)   Define new operator. More...
  void  operator delete (void *ptr, void *place)   Define delete operator. More...
  void *  operator new (size_t size, CObjectMemoryPool *place)   Define new operator using memory pool. More...
  void  operator delete (void *ptr, CObjectMemoryPool *place)   Define delete operator. More...
  virtual void  DebugDump (CDebugDumpContext ddc, unsigned int depth) const   Define method for dumping debug information. More...
    CDebugDumpable (void)   virtual  ~CDebugDumpable (void)   void  DebugDumpText (ostream &out, const string &bundle, unsigned int depth) const   void  DebugDumpFormat (CDebugDumpFormatter &ddf, const string &bundle, unsigned int depth) const   void  DumpToConsole (void) const     CWeakObject (void)   virtual  ~CWeakObject (void)   CPtrToObjectProxyGetPtrProxy (void) const   Get pointer to proxy object containing pointer to this object. More...
  virtual  ~IAppTask ()    Public Member Functions inherited from CEventHandler   CEventHandler ()   CEventHandler. More...
  virtual  ~CEventHandler ()   virtual void  AddListener (CEventHandler *listener, int pool_name=ePool_Default)   Add a listener. More...
  virtual void  RemoveListener (CEventHandler *listener)   Remove a listener. More...
  virtual void  RemoveAllListeners (void)   virtual bool  HasListener (CEventHandler *listener, int pool_name=ePool_Default) const   returns "true" if the given listener belongs to the specified pool More...
  virtual const TListenersGetListeners (int pool_name=ePool_Default) const   returns a set of listeners fro the specified pool More...
  virtual bool  OnEvent (CEvent *evt)   Processes en event. Returns "true" if event has been processed. More...
  virtual bool  Dispatch (CEvent *evt, EDispatch disp_how=eDispatch_Default, int pool_name=ePool_Default)   Dispatches an event to the listeners (but does not handle it). More...
  virtual bool  Send (CEvent *evt, EDispatch disp_how=eDispatch_Default, int pool_name=ePool_Default)   Sends an event synchronously. More...
  virtual bool  Send (CEvent *evt, int pool_name)   void  Post (CRef< CEvent > evt, EDispatch disp_how=eDispatch_Default, int pool_name=ePool_Default)   Handles an event asynchronously (process and/or dispatch). More...
 

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