A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from http://www.ncbi.nlm.nih.gov/IEB/ToolBox/CPP_DOC/doxyhtml/classCInt__fuzz.html below:

NCBI C++ ToolKit: CInt_fuzz Class Reference

  CInt_fuzz (void)     ~CInt_fuzz (void)   void  GetLabel (string *label, TSeqPos pos, bool right=true) const   void  AssignTranslated (const CInt_fuzz &f2, TSeqPos n1, TSeqPos n2)   n1 and n2 are the targets of the fuzz More...
  void  Add (const CInt_fuzz &f2, TSeqPos &n1, TSeqPos n2, ECombine mode=eAmplify)   void  Subtract (const CInt_fuzz &f2, TSeqPos &n1, TSeqPos n2, ECombine mode=eReduce)   void  Negate (TSeqPos n)   CRef< CInt_fuzzNegative (TSeqPos n) const     CInt_fuzz_Base (void)   virtual  ~CInt_fuzz_Base (void)     DECLARE_INTERNAL_TYPE_INFO ()   virtual void  Reset (void)   Reset the whole object. More...
  virtual void  ResetSelection (void)   Reset the selection (set it to e_not_set). More...
  E_Choice  Which (void) const   Which variant is currently selected. More...
  void  CheckSelected (E_Choice index) const   Verify selection, throw exception if it differs from the expected. More...
  void  ThrowInvalidSelection (E_Choice index) const   Throw 'InvalidSelection' exception. More...
  void  Select (E_Choice index, EResetVariant reset=eDoResetVariant)   Select the requested variant if needed. More...
  void  Select (E_Choice index, EResetVariant reset, CObjectMemoryPool *pool)   Select the requested variant if needed, allocating CObject variants from memory pool. More...
  bool  IsP_m (void) const   Check if variant P_m is selected. More...
  TP_m  GetP_m (void) const   Get the variant data. More...
  TP_mSetP_m (void)   Select the variant. More...
  void  SetP_m (TP_m value)   Select the variant and set its data. More...
  bool  IsRange (void) const   Check if variant Range is selected. More...
  const TRangeGetRange (void) const   Get the variant data. More...
  TRangeSetRange (void)   Select the variant. More...
  void  SetRange (TRange &value)   Select the variant and set its data. More...
  bool  IsPct (void) const   Check if variant Pct is selected. More...
  TPct  GetPct (void) const   Get the variant data. More...
  TPctSetPct (void)   Select the variant. More...
  void  SetPct (TPct value)   Select the variant and set its data. More...
  bool  IsLim (void) const   Check if variant Lim is selected. More...
  TLim  GetLim (void) const   Get the variant data. More...
  TLimSetLim (void)   Select the variant. More...
  void  SetLim (TLim value)   Select the variant and set its data. More...
  bool  IsAlt (void) const   Check if variant Alt is selected. More...
  const TAltGetAlt (void) const   Get the variant data. More...
  TAltSetAlt (void)   Select the variant. More...
    CSerialObject (void)   virtual  ~CSerialObject (void)   virtual const CTypeInfoGetThisTypeInfo (void) const =0   virtual void  Assign (const CSerialObject &source, ESerialRecursionMode how=eRecursive)   Set object to copy of another one. More...
  virtual bool  Equals (const CSerialObject &object, ESerialRecursionMode how=eRecursive) const   Check if both objects contain the same values. More...
  virtual void  DebugDump (CDebugDumpContext ddc, unsigned int depth) const   Define method for dumping debug information. More...
  void  ThrowUnassigned (TMemberIndex index) const   void  ThrowUnassigned (TMemberIndex index, const char *file_name, int file_line) const   bool  HasNamespaceName (void) const   Check if object data type has namespace name. More...
  const stringGetNamespaceName (void) const   Get namespace name. More...
  bool  HasNamespacePrefix (void) const   Check if data type has namespace prefix. More...
  const stringGetNamespacePrefix (void) const   Get namespace prefix. More...
    CObject (void)   Constructor. More...
    CObject (const CObject &src)   Copy constructor. More...
  virtual  ~CObject (void)   Destructor. More...
  CObjectoperator= (const CObject &src) THROWS_NONE   Assignment operator. More...
  bool  CanBeDeleted (void) const THROWS_NONE   Check if object can be deleted. More...
  bool  IsAllocatedInPool (void) const THROWS_NONE   Check if object is allocated in memory pool (not system heap) More...
  bool  Referenced (void) const THROWS_NONE   Check if object is referenced. More...
  bool  ReferencedOnlyOnce (void) const THROWS_NONE   Check if object is referenced only once. More...
  void  AddReference (void) const   Add reference to object. More...
  void  RemoveReference (void) const   Remove reference to object. More...
  void  ReleaseReference (void) const   Remove reference without deleting object. More...
  virtual void  DoNotDeleteThisObject (void)   Mark this object as not allocated in heap – do not delete this object. More...
  virtual void  DoDeleteThisObject (void)   Mark this object as allocated in heap – object can be deleted. More...
  void *  operator new (size_t size)   Define new operator for memory allocation. More...
  void *  operator new[] (size_t size)   Define new[] operator for 'array' memory allocation. More...
  void  operator delete (void *ptr)   Define delete operator for memory deallocation. More...
  void  operator delete[] (void *ptr)   Define delete[] operator for memory deallocation. More...
  void *  operator new (size_t size, void *place)   Define new operator. More...
  void  operator delete (void *ptr, void *place)   Define delete operator. More...
  void *  operator new (size_t size, CObjectMemoryPool *place)   Define new operator using memory pool. More...
  void  operator delete (void *ptr, CObjectMemoryPool *place)   Define delete operator. More...
    CDebugDumpable (void)   virtual  ~CDebugDumpable (void)   void  DebugDumpText (ostream &out, const string &bundle, unsigned int depth) const   void  DebugDumpFormat (CDebugDumpFormatter &ddf, const string &bundle, unsigned int depth) const   void  DumpToConsole (void) const  

RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4