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Showing content from http://www.lispworks.com/documentation/lw71/LW/html/lw-739.htm below:

compile-system

Arguments

system-name

A symbol representing the name of the system. The system must have been defined already using the defsystem macro.

force

If t then all the files in the system are compiled regardless. (This argument was formerly called force-p. The old name is currently still accepted for compatibility.)

simulate

If nil or not present then compile-system works silently. Otherwise a plan of the actions which compile-system intends to carry out is printed. What happens next depends on the value of simulate:

t -- do nothing.

:ask -- you are asked if you wish the plan to be carried out using y-or-n-p.

:each -- compile-system displays each action in the plan one at a time, and asks you whether you want to carry out this particular action. The answer c executes the rest of the plan without further prompting, returns from compile-system without further processing, and y and n work as expected.

:simulate may be abbreviated as :sim.

load

If t then load-system is called after compile-system has finished. If :no then no files are loaded at all. The default is nil.

args

Arguments to be passed directly to the compiler.

target-directory

This must be a string representing a valid directory. It defaults to the :default-pathname option to defsystem. This is the directory where the object files created are put. If the target-directory is given then dependency information expressed in the system rules is ignored. :target-directory may be abbreviated as :t-dir.

Notes

If load is t then load-system is called after the system has been compiled.

C source files, for example foo.c, can be included in a system (see the use of :default-type and :type in defsystem). The corresponding object file name is foon.so on Linux, FreeBSD, AIX and x86/x64 Solaris, foon.dylib on Mac OS X and foon.o on SPARC Solaris, where n is a platform-specific integer. On Windows the object file name is foo.dll.


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