Working with Audio Components
Tutorial
Beginner
+10 XP
20 Mins
Unity’s audio system imports most standard audio file formats. It allows you to mix and master in real time, and it can replicate 3D spatial sound effects like echo, object movement (like the sound of a fast-moving car), and reverb. In this tutorial, you'll prepare in import audio files, and add Audio Source and Audio Listener components to your project.
Recommended Unity versions
2019.4
Unity Essentials
Art & Animation
Audio
Systems Design
Professional Skills
Programming
Part of:
Creative Core: Audio
Project
Beginner
+0 XP
3 Hours40 Mins
Audio is one of the most overlooked aspects of interactive development, but it’s also one of the first things that can disrupt a user’s immersion if it’s done poorly — or worse, completely forgotten about. In this mission, you will learn how to implement audio effects in Unity by creating a soundscape for an outdoor scene. You’ll create ambient audio effects, trigger sounds with events, and modify sounds with special effects. By the end of this mission, you’ll be able to: Implement audio in Unity. Produce customized results by correctly configuring audio in a scene. Create interactive experiences by synthesizing audio experience design principles. Refine existing audio in a Unity project. Solve accessibility challenges in an audio design. About this learning experience This project is a standalone learning experience which uses content developed for the Creative Core pathway. You’ll find everything you need to get started with audio in Unity, but you may also notice references to the guided learning journey for that pathway. If you decide that you’d like to complete the whole Creative Core pathway, you can start at any time. You’ll receive credit for any tutorials that you have already completed when you do.
Recommended Unity versions
2021.3 - 2022.3
Unity Essentials
Art & Animation
Audio
Systems Design
Professional Skills
Programming
Beginning Audio in Unity
Project
Beginner
+300 XP
5 Hours
This project features the classic Windridge City project with the addition of the Standard Assets first person controller. The project includes a few key areas that will benefit from the addition of audio. You will have the opportunity to configure both 2D and 3D audio, create Reverb Zones to enhance the environmental audio effects, trigger audio from a custom C# script, and master the scene’s audio using the Audio Mixer.
Recommended Unity versions
4.x - 2020.2
Unity Essentials
Art & Animation
Audio
Systems Design
Professional Skills
Programming
The Basics of the Audio Random Container
Tutorial
Intermediate
+0 XP
30 Mins
This tutorial will guide you through creating and configuring an Audio Random Container in the Unity Editor, a key tool for dynamic audio experiences. You'll discover how to add multiple audio clips to the container and set them up for randomized playback. Additionally, you’ll delve into the various Trigger modes and learn how to manage these audio clips effectively using C# scripting.
Recommended Unity versions
2023.2 - 6
Unity Essentials
Art & Animation
Audio
Systems Design
Professional Skills
Programming
Working with Audio Tracks in Timeline
Tutorial
Beginner
+10 XP
15 Mins
Working with audio files is as straightforward as dragging and dropping the files into the Editor and selecting the tools you need to compose a sequence of audio tracks that will bring your scene alive. In this tutorial, you'll add and configure audio using Timeline.
Recommended Unity versions
2019.4
Unity Essentials
Art & Animation
Audio
Systems Design
Professional Skills
Programming
Part of:
February 24: Intro to Spatial Audio
Tutorial
Beginner
+0 XP
1 Hour
Audio is one of the most overlooked aspects of interactive development, but it’s also one of the first things that can disrupt a user’s immersion if it’s done poorly — or worse, completely forgotten about. This session covers how you can use both audio sources and spatial audio in your work. You will learn how to use the audio mixer and audio effects, as well as how to time and sequence audio tracks in the Timeline.
Recommended Unity versions
2020.3 - 2022.1
Unity Essentials
Art & Animation
Audio
Systems Design
Professional Skills
Programming
Part of:
Working with Audio Tracks in Timeline - 2019.3
Tutorial
Beginner
+10 XP
15 Mins
Working with audio files is as straightforward as dragging and dropping the files into the Editor and selecting the tools you need to compose a sequence of audio tracks that will bring your scene alive. In this tutorial, you'll add and configure audio using Timeline.
Recommended Unity versions
2019.3
Unity Essentials
Audio
Part of:
Best Practices for Immersive Audio in VR
Tutorial
Intermediate
+0 XP
25 Mins
In physical reality, the shape, layout, and physical materials of your environment affect how sound reaches your ears. In this tutorial, we'll explore how to use audio spatializer plug-ins to match your VR audio to the visual experience.
Recommended Unity versions
2019.4
Unity Essentials
Art & Animation
Audio
Systems Design
Professional Skills
Programming
Getting Audio from your Video and Playing It
Tutorial
Beginner
+10 XP
10 Mins
In this tutorial, you will learn how to output the audio from your 360 video. Firstly you will learn how to do it with flat 2D audio, and then you will learn how to use spatialization to improve the audio experience.
Recommended Unity versions
2019.4
Audio
Sound Effects & Scripting
Tutorial
Beginner
50 Mins
In this recorded training session from November 2014, we demonstrate how to add sound effects to your game that are triggered by game events, using C# scripting. We also review the main audio components of Unity: Audio Listeners, Audio Sources and Audio Clips.
Recommended Unity versions
4.x
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