splash
object is passed to main
function as a first argument; via this object a script can control the browser. Think of it as of an API to a single browser tab.
splash.args
is a table with incoming parameters. It contains merged values from the orignal URL string (GET arguments) and values sent using application/json
POST request.
For example, if you passed âurlâ argument to a script using HTTP API, then splash.args.url
contains this URL.
You can also access splash.args
using second, optional args
argument of the main
function:
function main(splash, args) local url = args.url -- ... end
The example above is the same as
function main(splash) local url = splash.args.url -- ... end
Using either args
or splash.args is the preferred way to pass parameters to Splash scripts. An alternative way is to use string formatting to build a script with variables embedded. There are two problems which make splash.args a better solution:
Enable or disable execution of JavaSript code embedded in the page.
Signature: splash.js_enabled = true/false
JavaScript execution is enabled by default.
splash.private_mode_enabled¶Enable or disable browserâs private mode (incognito mode).
Signature: splash.private_mode_enabled = true/false
Private mode is enabled by default unless you pass flag --disable-private-mode
at Splash startup. Note that if you disable private mode some of the browsing data may persist between requests (it doesnât affect cookies though).
See also: How do I disable Private mode?.
splash.resource_timeout¶Set a default timeout for network requests, in seconds.
Signature: splash.resource_timeout = number
Example - abort requests to remote resources if they take more than 10 seconds:
function main(splash) splash.resource_timeout = 10.0 assert(splash:go(splash.args.url)) return splash:png() end
Zero or nil value means âno timeoutâ.
Request timeouts set in splash:on_request using request:set_timeout
have a priority over splash.resource_timeout.
Enable/disable images.
Signature: splash.images_enabled = true/false
By default, images are enabled. Disabling of the images can save a lot of network traffic (usually around ~50%) and make rendering faster. Note that this option can affect the JavaScript code inside page: disabling of the images may change sizes and positions of DOM elements, and scripts may read and use them.
Splash uses in-memory cache; cached images will be displayed even when images are disabled. So if you load a page, then disable images, then load a new page, then likely first page will display all images and second page will display some images (the ones common with the first page). Splash cache is shared between scripts executed in the same process, so you can see some images even if they are disabled at the beginning of the script.
Example:
function main(splash, args) splash.images_enabled = false assert(splash:go(splash.args.url)) return {png=splash:png()} endsplash.plugins_enabled¶
Enable or disable browser plugins (e.g. Flash).
Signature: splash.plugins_enabled = true/false
Plugins are disabled by default.
splash.request_body_enabled¶Enable or disable storage of request content.
Signature: splash.request_body_enabled = true/false
By default Splash doesnât keep bodies of each request in memory. It means that request content is not available in request.info and in HAR exports. To make request content available to a Lua script set splash.request_body_enabled = true
.
Note that request body in request.info is not available in the callback splash:on_response_headers or in the request of the response returned by splash:http_get and splash:http_post.
splash.response_body_enabled¶Enable or disable response content tracking.
Signature: splash.response_body_enabled = true/false
By default Splash doesnât keep bodies of each response in memory, for efficiency reasons. It means that in splash:on_response callbacks response.body attribute is not available, and that response content is not available in HAR exports. To make response content available to a Lua script set splash.response_body_enabled = true
.
Note that response.body is always available in splash:http_get and splash:http_post results, regardless of splash.response_body_enabled option.
To enable response content tracking per-request call request:enable_response_body in a splash:on_request callback.
splash.indexeddb_enabled¶Enable or disable IndexedDB.
Signature: splash.indexeddb_enabled = true/false
IndexedDB is disabled by default. Use splash.indexeddb_enabled = true
to enable it.
Note
Currently IndexedDB is disabled by default because there are issues with Splash WebKitâs implementation. Default value for this option may change to true
in future.
Enable or disable WebGL.
Signature: splash.webgl_enabled = true/false
WebGL is enabled by default. Use splash.webgl_enabled = false
to disable it.
Enable or disable HTTP2.
Signature: splash.http2_enabled = true/false
HTTP2 support is disabled by default as the current implementation can cause problems (e.g. network 399 errors). Use splash.http2_enabled = true
to enable it.
Go to an URL. This is similar to entering an URL in a browser address bar, pressing Enter and waiting until page loads.
Signature: ok, reason = splash:go{url, baseurl=nil, headers=nil, http_method="GET", body=nil, formdata=nil}
Parameters:
baseurl
argument is passed the page is still loaded from url
, but it is rendered as if it was loaded from baseurl
: relative resource paths will be relative to baseurl
, and the browser will think baseurl
is in address bar;content-type: application/x-www-form-urlencoded
Returns: ok, reason
pair. If ok
is nil then error happened during page load; reason
provides an information about error type.
Async: yes, unless the navigation is locked.
Five types of errors are reported (ok
can be nil
in 5 cases):
reason
is "network<code>"
. A list of possible error codes can be found in Qt docs. For example, "network3"
means a DNS error (invalid hostname).reason
is "http<code>"
in this case, i.e. for HTTP 404 Not Found reason
is "http404"
.reason
is "navigation_locked"
.reason
is render_error
."error"
is returned.Error handling example:
local ok, reason = splash:go("http://example.com") if not ok then if reason:sub(0,4) == 'http' then -- handle HTTP errors else -- handle other errors end end -- process the page -- assert can be used as a shortcut for error handling assert(splash:go("http://example.com"))
Errors (ok==nil) are only reported when âmainâ webpage request failed. If a request to a related resource failed then no error is reported by splash:go
. To detect and handle such errors (e.g. broken image/js/css links, ajax requests failed to load) use splash:har or splash:on_response.
splash:go
follows all HTTP redirects before returning the result, but it doesnât follow HTML <meta http-equiv="refresh" ...>
redirects or redirects initiated by JavaScript code. To give the webpage time to follow those redirects use splash:wait.
headers
argument allows to add or replace default HTTP headers for the initial request. To set custom headers for all further requests (including requests to related resources) use splash:set_custom_headers or splash:on_request.
Custom headers example:
local ok, reason = splash:go{"http://example.com", headers={ ["Custom-Header"] = "Header Value", }})
User-Agent header is special: once used, it is kept for further requests. This is an implementation detail and it could change in future releases; to set User-Agent header it is recommended to use splash:set_user_agent method.
splash:wait¶Wait for time
seconds. When script is waiting browser continues processing the webpage.
Signature: ok, reason = splash:wait{time, cancel_on_redirect=false, cancel_on_error=true}
Parameters:
splash:wait
stops earlier and returns nil, "redirect"
. Redirect could be initiated by <meta http-equiv="refresh" ...>
HTML tags or by JavaScript code.splash:wait
stops earlier and returns nil, "<error string>"
.Returns: ok, reason
pair. If ok
is nil
then the timer was stopped prematurely, and reason
contains a string with a reason.
Async: yes.
Usage example:
-- go to example.com, wait 0.5s, return rendered html, ignore all errors. function main(splash) splash:go("http://example.com") splash:wait(0.5) return {html=splash:html()} end
By default wait timer continues to tick when redirect happens. cancel_on_redirect
option can be used to restart the timer after each redirect. For example, here is a function that waits for a given time after each page load in case of redirects:
function wait_restarting_on_redirects(splash, time, max_redirects) local redirects_remaining = max_redirects while redirects_remaining > 0 do local ok, reason = self:wait{time=time, cancel_on_redirect=true} if reason ~= 'redirect' then return ok, reason end redirects_remaining = redirects_remaining - 1 end return nil, "too_many_redirects" endsplash:jsfunc¶
Convert JavaScript function to a Lua callable.
Signature: lua_func = splash:jsfunc(func)
Parameters:
Returns: a function that can be called from Lua to execute JavaScript code in page context.
Async: no.
Example:
function main(splash, args) local get_div_count = splash:jsfunc([[ function () { var body = document.body; var divs = body.getElementsByTagName('div'); return divs.length; } ]]) splash:go(args.url) return ("There are %s DIVs in %s"):format( get_div_count(), args.url) end
Note how Lua [[ ]]
string syntax is helpful here.
JavaScript functions may accept arguments:
local vec_len = splash:jsfunc([[ function(x, y) { return Math.sqrt(x*x + y*y) } ]]) return {res=vec_len(5, 4)}
Global JavaScript functions can be wrapped directly:
local pow = splash:jsfunc("Math.pow") local twenty_five = pow(5, 2) -- 5^2 is 25 local thousand = pow(10, 3) -- 10^3 is 1000
Lua â JavaScript conversion rules:
Lua JavaScript string string number number boolean boolean table Object or Array, see below nil undefined Element DOM nodeLua strings, numbers, booleans and tables can be passed as arguments; they are converted to JS strings/numbers/booleans/objects. Element instances are supported, but they canât be inside a Lua table.
Currently it is not possible to pass other Lua objects. For example, it is not possible to pass a wrapped JavaScript function or a regular Lua function as an argument to another wrapped JavaScript function.
By default Lua tables are converted to JavaScript Objects. To convert a table to an Array use treat.as_array.
JavaScript â Lua conversion rules:
JavaScript Lua string string number number boolean boolean Object table Array table, marked as array (see treat.as_array)undefined
nil
null
""
(an empty string) Date string: dateâs ISO8601 representation, e.g. 1958-05-21T10:12:00.000Z
Node Element instance NodeList a tabl with Element instances function nil
circular object nil
host object nil
Function result is converted from JavaScript to Lua data type. Only simple JS objects are supported. For example, returning a function or a JQuery selector from a wrapped function wonât work.
Returning a Node (a reference to a DOM element) or NodeList instance (result of document.querySelectorAll) works though, but only if Node or NodeList is the only result - Nodes and NodeLists canât be inside other objects or arrays.
Note
The rule of thumb: if an argument or a return value can be serialized via JSON, then it is fine. You can also return DOM Element or a NodeList, but they canât be inside other data structures.
Note that currently you canât return JQuery $ results and similar structures from JavaScript to Lua; to pass data you have to extract their attributes of interest as plain strings/numbers/objects/arrays:
-- this function assumes jQuery is loaded in page local get_hrefs = splash:jsfunc([[ function(sel){ return $(sel).map(function(){return this.href}).get(); } ]]) local hrefs = get_hrefs("a.story-title")
However, you can also write the code above using Element objects and splash:select_all:
local elems = splash:select_all("a.story-title") local hrefs = {} for i, elem in ipairs(elems) do hrefs[i] = elem.node:getAttribute("href") end
Function arguments and return values are passed by value. For example, if you modify an argument from inside a JavaScript function then the caller Lua code wonât see the changes, and if you return a global JS object and modify it in Lua then object wonât be changed in webpage context. The exception is Element which has some mutable fields.
If a JavaScript function throws an error, it is re-throwed as a Lua error. To handle errors it is better to use JavaScript try/catch because some of the information about the error can be lost in JavaScript â Lua conversion.
See also: splash:runjs, splash:evaljs, splash:wait_for_resume, splash:autoload, treat.as_array, Element Object, splash:select, splash:select_all.
splash:evaljs¶Execute a JavaScript snippet in page context and return the result of the last statement.
Signature: result = splash:evaljs(snippet)
Parameters:
Returns: the result of the last statement in snippet
, converted from JavaScript to Lua data types. In case of syntax errors or JavaScript exceptions an error is raised.
Async: no.
JavaScript â Lua conversion rules are the same as for splash:jsfunc.
splash:evaljs
is useful for evaluation of short JavaScript snippets without defining a wrapper function. Example:
local title = splash:evaljs("document.title")
Donât use splash:evaljs when the result is not needed - it is inefficient and could lead to problems; use splash:runjs instead. For example, the following innocent-looking code (using jQuery) will do unnecessary work:
splash:evaljs("$(console.log('foo'));")
A gotcha is that to allow chaining jQuery $
function returns a huge object, splash:evaljs tries to serialize it and convert to Lua, which is a waste of resources. splash:runjs doesnât have this problem.
If the code youâre evaluating needs arguments it is better to use splash:jsfunc instead of splash:evaljs and string formatting. Compare:
function main(splash) local font_size = splash:jsfunc([[ function(sel) { var el = document.querySelector(sel); return getComputedStyle(el)["font-size"]; } ]]) local font_size2 = function(sel) -- FIXME: escaping of `sel` parameter! local js = string.format([[ var el = document.querySelector("%s"); getComputedStyle(el)["font-size"] ]], sel) return splash:evaljs(js) end -- ... end
See also: splash:runjs, splash:jsfunc, splash:wait_for_resume, splash:autoload, Element Object, splash:select, splash:select_all.
splash:runjs¶Run JavaScript code in page context.
Signature: ok, error = splash:runjs(snippet)
Parameters:
Returns: ok, error
pair. When the execution is successful ok
is True. In case of JavaScript errors ok
is nil
, and error
contains the error string.
Async: no.
Example:
assert(splash:runjs("document.title = 'hello';"))
Note that JavaScript functions defined using function foo(){}
syntax wonât be added to the global scope:
assert(splash:runjs("function foo(){return 'bar'}")) local res = splash:evaljs("foo()") -- this raises an error
It is an implementation detail: the code passed to splash:runjs is executed in a closure. To define functions use global variables, e.g.:
assert(splash:runjs("foo = function (){return 'bar'}")) local res = splash:evaljs("foo()") -- this returns 'bar'
If the code needs arguments it is better to use splash:jsfunc. Compare:
function main(splash) -- Lua function to scroll window to (x, y) position. function scroll_to(x, y) local js = string.format( "window.scrollTo(%s, %s);", tonumber(x), tonumber(y) ) assert(splash:runjs(js)) end -- a simpler version using splash:jsfunc local scroll_to2 = splash:jsfunc("window.scrollTo") -- ... end
See also: splash:runjs, splash:jsfunc, splash:autoload, splash:wait_for_resume.
splash:wait_for_resume¶Run asynchronous JavaScript code in page context. The Lua script will yield until the JavaScript code tells it to resume.
Signature: result, error = splash:wait_for_resume(snippet, timeout)
Parameters:
main
. The first argument to main
is an object that has the properties resume
and error
. resume
is a function which can be used to resume Lua execution. It takes an optional argument which will be returned to Lua in the result.value
return value. error
is a function which can be called with a required string value that is returned in the error
return value.Returns: result, error
pair. When the execution is successful result
is a table. If the value returned by JavaScript is not undefined
, then the result
table will contain a key value
that has the value passed to splash.resume(â¦)
. The result
table also contains any additional key/value pairs set by splash.set(â¦)
. In case of timeout or JavaScript errors result
is nil
and error
contains an error message string.
Async: yes.
Examples:
The first, trivial example shows how to transfer control of execution from Lua to JavaScript and then back to Lua. This command will tell JavaScript to sleep for 3 seconds and then return to Lua. Note that this is an async operation: the Lua event loop and the JavaScript event loop continue to run during this 3 second pause, but Lua will not continue executing the current function until JavaScript calls splash.resume()
.
function main(splash) local result, error = splash:wait_for_resume([[ function main(splash) { setTimeout(function () { splash.resume(); }, 3000); } ]]) -- result is {} -- error is nil end
result
is set to an empty table to indicate that nothing was returned from splash.resume
. You can use assert(splash:wait_for_resume(â¦))
even when JavaScript does not return a value because the empty table signifies success to assert()
.
Note
Your JavaScript code must contain a main()
function. You will get an error if you do not include it. The first argument to this function can have any name you choose, of course. We will call it splash
by convention in this documentation.
The next example shows how to return a value from JavaScript to Lua. You can return booleans, numbers, strings, arrays, or objects.
function main(splash) local result, error = splash:wait_for_resume([[ function main(splash) { setTimeout(function () { splash.resume([1, 2, 'red', 'blue']); }, 3000); } ]]) -- result is {value={1, 2, 'red', 'blue'}} -- error is nil end
Note
As with splash:evaljs, be wary of returning objects that are too large, such as the $
object in jQuery, which will consume a lot of time and memory to convert to a Lua result.
You can also set additional key/value pairs in JavaScript with the splash.set(key, value)
function. Key/value pairs will be included in the result
table returned to Lua. The following example demonstrates this.
function main(splash) local result, error = splash:wait_for_resume([[ function main(splash) { setTimeout(function () { splash.set("foo", "bar"); splash.resume("ok"); }, 3000); } ]]) -- result is {foo="bar", value="ok"} -- error is nil end
The next example shows an incorrect usage of splash:wait_for_resume()
: the JavaScript code does not contain a main()
function. result
is nil because splash.resume()
is never called, and error
contains an error message explaining the mistake.
function main(splash) local result, error = splash:wait_for_resume([[ console.log('hello!'); ]]) -- result is nil -- error is "error: wait_for_resume(): no main() function defined" end
The next example shows error handling. If splash.error(â¦)
is called instead of splash.resume()
, then result
will be nil
and error
will contain the string passed to splash.error(â¦)
.
function main(splash) local result, error = splash:wait_for_resume([[ function main(splash) { setTimeout(function () { splash.error("Goodbye, cruel world!"); }, 3000); } ]]) -- result is nil -- error is "error: Goodbye, cruel world!" end
Your JavaScript code must either call splash.resume()
or splash.error()
exactly one time. Subsequent calls to either function have no effect, as shown in the next example.
function main(splash) local result, error = splash:wait_for_resume([[ function main(splash) { setTimeout(function () { splash.resume("ok"); splash.resume("still ok"); splash.error("not ok"); }, 3000); } ]]) -- result is {value="ok"} -- error is nil end
The next example shows the effect of the timeout
argument. We have set the timeout
argument to 1 second, but our JavaScript code will not call splash.resume()
for 3 seconds, which guarantees that splash:wait_for_resume()
will time out.
When it times out, result
will be nil, error
will contain a string explaining the timeout, and Lua will continue executing. Calling splash.resume()
or splash.error()
after a timeout has no effect.
function main(splash) local result, error = splash:wait_for_resume([[ function main(splash) { setTimeout(function () { splash.resume("Hello, world!"); }, 3000); } ]], 1) -- result is nil -- error is "error: One shot callback timed out while waiting for resume() or error()." end
Note
The timeout must be >= 0. If the timeout is 0, then splash:wait_for_resume()
will never timeout (although Splashâs HTTP timeout still applies).
Note that your JavaScript code is not forceably canceled by a timeout: it may continue to run until Splash shuts down the entire browser context.
See also: splash:runjs, splash:jsfunc, splash:evaljs.
splash:autoload¶Set JavaScript to load automatically on each page load.
Signature: ok, reason = splash:autoload{source_or_url, source=nil, url=nil}
Parameters:
Returns: ok, reason
pair. If ok
is nil, error happened and reason
contains an error description.
Async: yes, but only when an URL of a remote resource is passed.
splash:autoload allows to execute JavaScript code at each page load. splash:autoload doesnât execute the passed JavaScript code itself. To execute some code once, after page is loaded use splash:runjs or splash:jsfunc.
splash:autoload can be used to preload utility JavaScript libraries or replace JavaScript objects before a webpage has a chance to do it.
Example:
function main(splash, args) splash:autoload([[ function get_document_title(){ return document.title; } ]]) assert(splash:go(args.url)) return splash:evaljs("get_document_title()") end
For the convenience, when a first splash:autoload argument starts with âhttp://â or âhttps://â a script from the passed URL is loaded. Example 2 - make sure a remote library is available:
function main(splash, args) assert(splash:autoload("https://code.jquery.com/jquery-2.1.3.min.js")) assert(splash:go(splash.args.url)) local version = splash:evaljs("$.fn.jquery") return 'JQuery version: ' .. version end
To disable URL auto-detection use âsourceâ and âurlâ arguments:
splash:autoload{url="https://code.jquery.com/jquery-2.1.3.min.js"} splash:autoload{source="window.foo = 'bar';"}
It is a good practice not to rely on auto-detection when the argument is not a constant.
If splash:autoload is called multiple times then all its scripts are executed on page load, in order they were added.
To revert Splash not to execute anything on page load use splash:autoload_reset.
See also: splash:evaljs, splash:runjs, splash:jsfunc, splash:wait_for_resume, splash:autoload_reset.
splash:call_later¶Arrange for the callback to be called after the given delay seconds.
Signature: timer = splash:call_later(callback, delay)
Parameters:
Returns: a handle which allows to cancel pending timer or reraise exceptions happened in a callback.
Async: no.
Example 1 - take two HTML snapshots, at 1.5s and 2.5s after page loading starts:
function main(splash, args) local snapshots = {} local timer = splash:call_later(function() snapshots["a"] = splash:html() splash:wait(1.0) snapshots["b"] = splash:html() end, 1.5) assert(splash:go(args.url)) splash:wait(3.0) timer:reraise() return snapshots end
splash:call_later returns a handle (a timer
). To cancel pending task use its timer:cancel()
method. If a callback is already started timer:cancel()
has no effect.
By default, exceptions raised in splash:call_later callback stop the callback, but donât stop the main script. To reraise these errors use timer:reraise()
.
splash:call_later arranges callback to be executed in future; it never runs it immediately, even if delay is 0. When delay is 0 callback is executed no earlier than current function yields to event loop, i.e. no earlier than some of the async functions is called.
splash:http_get¶Send an HTTP GET request and return a response without loading the result to the browser window.
Signature: response = splash:http_get{url, headers=nil, follow_redirects=true}
Parameters:
Returns: a Response Object.
Async: yes.
Example:
local reply = splash:http_get("http://example.com")
This method doesnât change the current page contents and URL. To load a webpage to the browser use splash:go.
See also: splash:http_post, Response Object.
splash:http_post¶Send an HTTP POST request and return a response without loading the result to the browser window.
Signature: response = splash:http_post{url, headers=nil, follow_redirects=true, body=nil}
Parameters:
Returns: a Response Object.
Async: yes.
Example of form submission:
local reply = splash:http_post{url="http://example.com", body="user=Frank&password=hunter2"} -- reply.body contains raw HTML data (as a binary object) -- reply.status contains HTTP status code, as a number -- see Response docs for more info
Example of JSON POST request:
json = require("json") local reply = splash:http_post{ url="http://example.com/post", body=json.encode({alpha="beta"}), headers={["content-type"]="application/json"} }
This method doesnât change the current page contents and URL. To load a webpage to the browser use splash:go.
See also: splash:http_get, json, Response Object.
splash:set_content¶Set the content of the current page and wait until the page loads.
Signature: ok, reason = splash:set_content{data, mime_type="text/html; charset=utf-8", baseurl=""}
Parameters:
Returns: ok, reason
pair. If ok
is nil then error happened during page load; reason
provides an information about error type.
Async: yes.
Example:
function main(splash) assert(splash:set_content("<html><body><h1>hello</h1></body></html>")) return splash:png() endsplash:html¶
Return a HTML snapshot of a current page (as a string).
Signature: html = splash:html()
Returns: contents of a current page (as a string).
Async: no.
Example:
-- A simplistic implementation of render.html endpoint function main(splash) splash:set_result_content_type("text/html; charset=utf-8") assert(splash:go(splash.args.url)) return splash:html() end
Nothing prevents us from taking multiple HTML snapshots. For example, letâs visit first 3 pages on a website, and for each page store initial HTML snapshot and an HTML snapshot after waiting 0.5s:
treat = require("treat") -- Given an url, this function returns a table -- with the page screenshoot, it's HTML contents -- and it's title. function page_info(splash, url) local ok, msg = splash:go(url) if not ok then return {ok=false, reason=msg} end local res = { html=splash:html(), title=splash:evaljs('document.title'), image=splash:png(), ok=true, } return res end function main(splash, args) -- visit first 3 pages of hacker news local base = "https://news.ycombinator.com/news?p=" local result = treat.as_array({}) for i=1,3 do local url = base .. i result[i] = page_info(splash, url) end return result endsplash:png¶
Return a width x height screenshot of a current page in PNG format.
Signature: png = splash:png{width=nil, height=nil, render_all=false, scale_method='raster', region=nil}
Parameters:
true
render the whole webpage;'raster'
or 'vector'
;{left, top, right, bottom}
coordinates of a cropping rectangle.Returns: PNG screenshot data, as a binary object. When the result is empty nil
is returned.
Async: no.
Without arguments splash:png()
will take a snapshot of the current viewport.
width parameter sets the width of the resulting image. If the viewport has a different width, the image is scaled up or down to match the specified one. For example, if the viewport is 1024px wide then splash:png{width=100}
will return a screenshot of the whole viewport, but the image will be downscaled to 100px width.
height parameter sets the height of the resulting image. If the viewport has a different height, the image is trimmed or extended vertically to match the specified one without resizing the content. The region created by such extension is transparent.
To set the viewport size use splash:set_viewport_size, splash:set_viewport_full or render_all argument. render_all=true
is equivalent to running splash:set_viewport_full()
just before the rendering and restoring the viewport size afterwards.
To render an arbitrary part of a page use region parameter. It should be a table with {left, top, right, bottom}
coordinates. Coordinates are relative to current scroll position. Currently you canât take anything which is not in a viewport; to make sure part of a page can be rendered call splash:set_viewport_full before using splash:png with region. This may be fixed in future Splash versions.
With region
and a bit of JavaScript it is possible to render only a single HTML element. Example:
-- This in an example of how to use lower-level -- Splash functions to get element screenshot. -- -- In practice use splash:select("a"):png{pad=32}. -- this function adds padding around region function pad(r, pad) return {r[1]-pad, r[2]-pad, r[3]+pad, r[4]+pad} end function main(splash, args) -- this function returns element bounding box local get_bbox = splash:jsfunc([[ function(css) { var el = document.querySelector(css); var r = el.getBoundingClientRect(); return [r.left, r.top, r.right, r.bottom]; } ]]) -- main script assert(splash:go(splash.args.url)) assert(splash:wait(0.5)) -- don't crop image by a viewport splash:set_viewport_full() -- let's get a screenshot of a first <a> -- element on a page, with extra 32px around it local region = pad(get_bbox("a"), 32) return splash:png{region=region} end
An easier way is to use element:png instead:
splash:select('#my-element'):png()
scale_method parameter must be either 'raster'
or 'vector'
. When scale_method='raster'
, the image is resized per-pixel. When scale_method='vector'
, the image is resized per-element during rendering. Vector scaling is more performant and produces sharper images, however it may cause rendering artifacts, so use it with caution.
The result of splash:png
is a binary object, so you can return it directly from âmainâ function and it will be sent as a binary image data with a proper Content-Type header:
-- A simplistic implementation of render.png -- endpoint. function main(splash, args) assert(splash:go(args.url)) return splash:png{ width=args.width, height=args.height } end
If the result of splash:png()
is returned as a table value, it is encoded to base64 to make it possible to embed in JSON and build a data:uri on a client (magic!):
function main(splash) assert(splash:go(splash.args.url)) return {png=splash:png()} end
When an image is empty splash:png returns nil
. If you want Splash to raise an error in these cases use assert
:
function main(splash) assert(splash:go(splash.args.url)) local png = assert(splash:png()) return {png=png} end
See also: splash:jpeg, Binary Objects, splash:set_viewport_size, splash:set_viewport_full, element:jpeg, element:png.
splash:jpeg¶Return a width x height screenshot of a current page in JPEG format.
Signature: jpeg = splash:jpeg{width=nil, height=nil, render_all=false, scale_method='raster', quality=75, region=nil}
Parameters:
true
render the whole webpage;'raster'
or 'vector'
;0
to 100
;{left, top, right, bottom}
coordinates of a cropping rectangle.Returns: JPEG screenshot data, as a binary object. When the image is empty nil
is returned.
Async: no.
Without arguments splash:jpeg()
will take a snapshot of the current viewport.
width parameter sets the width of the resulting image. If the viewport has a different width, the image is scaled up or down to match the specified one. For example, if the viewport is 1024px wide then splash:jpeg{width=100}
will return a screenshot of the whole viewport, but the image will be downscaled to 100px width.
height parameter sets the height of the resulting image. If the viewport has a different height, the image is trimmed or extended vertically to match the specified one without resizing the content. The region created by such extension is white.
To set the viewport size use splash:set_viewport_size, splash:set_viewport_full or render_all argument. render_all=true
is equivalent to running splash:set_viewport_full()
just before the rendering and restoring the viewport size afterwards.
To render an arbitrary part of a page use region parameter. It should be a table with {left, top, right, bottom}
coordinates. Coordinates are relative to current scroll position. Currently you canât take anything which is not in a viewport; to make sure part of a page can be rendered call splash:set_viewport_full before using splash:jpeg with region. This may be fixed in future Splash versions.
With some JavaScript it is possible to render only a single HTML element using region
parameter. See an example in splash:png docs. An alternative is to use element:jpeg.
scale_method parameter must be either 'raster'
or 'vector'
. When scale_method='raster'
, the image is resized per-pixel. When scale_method='vector'
, the image is resized per-element during rendering. Vector scaling is more performant and produces sharper images, however it may cause rendering artifacts, so use it with caution.
quality parameter must be an integer in range from 0
to 100
. Values above 95
should be avoided; quality=100
disables portions of the JPEG compression algorithm, and results in large files with hardly any gain in image quality.
The result of splash:jpeg
is a binary object, so you can return it directly from âmainâ function and it will be sent as a binary image data with a proper Content-Type header:
-- A simplistic implementation of render.jpeg endpoint function main(splash, args) assert(splash:go(args.url)) return splash:jpeg{ width=args.width, height=args.height } end
If the result of splash:jpeg()
is returned as a table value, it is encoded to base64 to make it possible to embed in JSON and build a data:uri on a client:
function main(splash) assert(splash:go(splash.args.url)) return {jpeg=splash:jpeg()} end
When an image is empty splash:jpeg returns nil
. If you want Splash to raise an error in these cases use assert:
function main(splash) assert(splash:go(splash.args.url)) local jpeg = assert(splash:jpeg()) return {jpeg=jpeg} end
See also: splash:png, Binary Objects, splash:set_viewport_size, splash:set_viewport_full, element:jpeg, element:png.
Note that splash:jpeg()
is often 1.5..2x faster than splash:png()
.
Signature: har = splash:har{reset=false}
Parameters:
true
, reset HAR records after taking a snapshot.Returns: information about pages loaded, events happened, network requests sent and responses received in HAR format.
Async: no.
Use splash:har to get information about network requests and other Splash activity.
If your script returns the result of splash:har()
in a top-level "har"
key then Splash UI will give you a nice diagram with network information (similar to âNetworkâ tabs in Firefox or Chrome developer tools):
function main(splash) assert(splash:go(splash.args.url)) return {har=splash:har()} end
By default, when several requests are made (e.g. splash:go is called multiple times), HAR data is accumulated and combined into a single object (logs are still grouped by page).
If you want only updated information use reset
parameter: it drops all existing logs and start recording from scratch:
function main(splash, args) assert(splash:go(args.url1)) local har1 = splash:har{reset=true} assert(splash:go(args.url2)) local har2 = splash:har() return {har1=har1, har2=har2} end
By default, request and response contents are not included in HAR data. To enable request contents, use splash.request_body_enabled option. To enable response contents, use splash.response_body_enabled option or request:enable_response_body method.
See also: splash:har_reset, splash:on_response, splash.request_body_enabled, splash.response_body_enabled, request:enable_response_body.
splash:har_reset¶Signature: splash:har_reset()
Returns: nil.
Async: no.
Drops all internally stored HAR records. It is similar to splash:har{reset=true}
, but doesnât return anything.
See also: splash:har.
splash:history¶Signature: entries = splash:history()
Returns: information about requests/responses for the pages loaded, in HAR entries format.
Async: no.
splash:history
doesnât return information about related resources like images, scripts, stylesheets or AJAX requests. If you need this information use splash:har or splash:on_response.
Letâs get a JSON array with HTTP headers of the response weâre displaying:
function main(splash) assert(splash:go(splash.args.url)) local entries = splash:history() -- #entries means "entries length"; arrays in Lua start from 1 local last_entry = entries[#entries] return { headers = last_entry.response.headers } end
See also: splash:har, splash:on_response.
splash:url¶Signature: url = splash:url()
Returns: the current URL.
Async: no.
splash:get_cookies¶Signature: cookies = splash:get_cookies()
Returns: CookieJar contents - an array with all cookies available for the script. The result is returned in HAR cookies format.
Async: no.
Example result:
[ { "name": "TestCookie", "value": "Cookie Value", "path": "/", "domain": "www.example.com", "expires": "2016-07-24T19:20:30+02:00", "httpOnly": false, "secure": false, } ]splash:add_cookie¶
Add a cookie.
Signature: cookies = splash:add_cookie{name, value, path=nil, domain=nil, expires=nil, httpOnly=nil, secure=nil}
Async: no.
Example:
function main(splash) splash:add_cookie{"sessionid", "237465ghgfsd", "/", domain="http://example.com"} splash:go("http://example.com/") return splash:html() endsplash:init_cookies¶
Replace all current cookies with the passed cookies
.
Signature: splash:init_cookies(cookies)
Parameters:
Returns: nil.
Async: no.
Example 1 - save and restore cookies:
local cookies = splash:get_cookies() -- ... do something ... splash:init_cookies(cookies) -- restore cookies
Example 2 - initialize cookies manually:
splash:init_cookies({ {name="baz", value="egg"}, {name="spam", value="egg", domain="example.com"}, { name="foo", value="bar", path="/", domain="localhost", expires="2016-07-24T19:20:30+02:00", secure=true, httpOnly=true, } }) -- do something assert(splash:go("http://example.com"))splash:clear_cookies¶
Clear all cookies.
Signature: n_removed = splash:clear_cookies()
Returns: a number of cookies deleted.
Async: no.
To delete only specific cookies use splash:delete_cookies.
splash:delete_cookies¶Delete matching cookies.
Signature: n_removed = splash:delete_cookies{name=nil, url=nil}
Parameters:
Returns: a number of cookies deleted.
Async: no.
This function does nothing when both name and url are nil. To remove all cookies use splash:clear_cookies method.
splash:lock_navigation¶Lock navigation.
Signature: splash:lock_navigation()
Async: no.
After calling this method the navigation away from the current page is no longer permitted - the page is locked to the current URL.
splash:unlock_navigation¶Unlock navigation.
Signature: splash:unlock_navigation()
Async: no.
After calling this method the navigation away from the page becomes permitted. Note that the pending navigation requests suppressed by splash:lock_navigation wonât be reissued.
splash:set_result_status_code¶Set HTTP status code of a result returned to a client.
Signature: splash:set_result_status_code(code)
Parameters:
Returns: nil.
Async: no.
Use this function to signal errors or other conditions to splash client using HTTP status codes.
Example:
function main(splash) local ok, reason = splash:go("http://www.example.com") if reason == "http500" then splash:set_result_status_code(503) splash:set_result_header("Retry-After", 10) return '' end return splash:png() end
Be careful with this function: some proxies can be configured to process responses differently based on their status codes. See e.g. nginx proxy_next_upstream option.
In case of unhandled Lua errors HTTP status code is set to 400 regardless of the value set with splash:set_result_status_code.
See also: splash:set_result_content_type, splash:set_result_header.
splash:set_result_content_type¶Set Content-Type of a result returned to a client.
Signature: splash:set_result_content_type(content_type)
Parameters:
Returns: nil.
Async: no.
If a table is returned by âmainâ function then splash:set_result_content_type
has no effect: Content-Type of the result is set to application/json
.
This function does not set Content-Type header for requests initiated by splash:go; this function is for setting Content-Type header of a result.
Example:
function main(splash) splash:set_result_content_type("text/xml") return [[ <?xml version="1.0" encoding="UTF-8"?> <note> <to>Tove</to> <from>Jani</from> <heading>Reminder</heading> <body>Don't forget me this weekend!</body> </note> ]] end
See also:
Get the browser viewport size.
Signature: width, height = splash:get_viewport_size()
Returns: two numbers: width and height of the viewport in pixels.
Async: no.
splash:set_viewport_size¶Set the browser viewport size.
Signature: splash:set_viewport_size(width, height)
Parameters:
Returns: nil.
Async: no.
This will change the size of the visible area and subsequent rendering commands, e.g., splash:png, will produce an image with the specified size.
splash:png uses the viewport size.
Example:
function main(splash) splash:set_viewport_size(1980, 1020) assert(splash:go("http://example.com")) return {png=splash:png()} end
Note
This will relayout all document elements and affect geometry variables, such as window.innerWidth
and window.innerHeight
. However window.onresize
event callback will only be invoked during the next asynchronous operation and splash:png is notably synchronous, so if you have resized a page and want it to react accordingly before taking the screenshot, use splash:wait.
Resize browser viewport to fit the whole page.
Signature: width, height = splash:set_viewport_full()
Returns: two numbers: width and height the viewport is set to, in pixels.
Async: no.
splash:set_viewport_full
should be called only after page is loaded, and some time passed after that (use splash:wait). This is an unfortunate restriction, but it seems that this is the only way to make automatic resizing work reliably.
See splash:set_viewport_size for a note about interaction with JS.
splash:png uses the viewport size.
Example:
function main(splash) assert(splash:go("http://example.com")) assert(splash:wait(0.5)) splash:set_viewport_full() return {png=splash:png()} endsplash:set_user_agent¶
Overwrite the User-Agent header for all further requests.
Signature: splash:set_user_agent(value)
Parameters:
Returns: nil.
Async: no.
splash:get_perf_stats¶Return performance-related statistics.
Signature: stats = splash:get_perf_stats()
Returns: a table that can be useful for performance analysis.
Async: no.
As of now, this table contains:
walltime
- (float) number of seconds since epoch, analog of os.clock
cputime
- (float) number of cpu seconds consumed by splash processmaxrss
- (int) high water mark number of bytes of RAM consumed by splash processRegister a function to be called before each HTTP request.
Signature: splash:on_request(callback)
Parameters:
Returns: nil.
Async: no.
splash:on_request callback receives a single request
argument (a Request Object).
To get information about a request use request attributes; to change or drop the request before sending use request methods;
A callback passed to splash:on_request canât call Splash async methods like splash:wait or splash:go.
Example 1 - log all URLs requested using request.url attribute:
treat = require("treat") function main(splash, args) local urls = {} splash:on_request(function(request) table.insert(urls, request.url) end) assert(splash:go(splash.args.url)) return treat.as_array(urls) end
Example 2 - to log full request information use request.info attribute; donât store request
objects directly:
treat = require("treat") function main(splash) local entries = treat.as_array({}) splash:on_request(function(request) table.insert(entries, request.info) end) assert(splash:go(splash.args.url)) return entries end
Example 3 - drop all requests to resources containing â.cssâ in their URLs (see request:abort):
splash:on_request(function(request) if string.find(request.url, ".css") ~= nil then request.abort() end end)
Example 4 - replace a resource (see request:set_url):
splash:on_request(function(request) if request.url == 'http://example.com/script.js' then request:set_url('http://mydomain.com/myscript.js') end end)
Example 5 - set a custom proxy server, with credentials passed in an HTTP request to Splash (see request:set_proxy):
splash:on_request(function(request) request:set_proxy{ host = "0.0.0.0", port = 8990, username = splash.args.username, password = splash.args.password, } end)
Example 6 - discard requests which take longer than 5 seconds to complete, but allow up to 15 seconds for the first request (see request:set_timeout):
local first = true splash.resource_timeout = 5 splash:on_request(function(request) if first then request:set_timeout(15.0) first = false end end)
See also: splash:on_response, splash:on_response_headers, splash:on_request_reset, treat, Request Object.
splash:on_request_reset¶Remove all callbacks registered by splash:on_request.
Signature: splash:on_request_reset()
Returns: nil
Async: no.
splash:on_response_reset¶Remove all callbacks registered by splash:on_response.
Signature: splash:on_response_reset()
Returns: nil
Async: no.
splash:get_version¶Get Splash major and minor version.
Signature: version_info = splash:get_version()
Returns: A table with version information.
Async: no.
As of now, this table contains:
splash
- (string) Splash versionmajor
- (int) Splash major versionminor
- (int) Splash minor versionpython
- (string) Python versionqt
- (string) Qt versionpyqt
- (string) PyQt versionwebkit
- (string) WebKit versionchromium
- (string) Chromium versionsip
- (string) SIP versiontwisted
- (string) Twisted versionExample:
function main(splash) local version = splash:get_version() if version.major < 2 and version.minor < 8 then error("Splash 1.8 or newer required") end endsplash:mouse_click¶
Trigger mouse click event in web page.
Signature: splash:mouse_click(x, y)
Parameters:
Returns: nil
Async: no.
Coordinates for mouse events must be relative to viewport.
If you want to click on element an easy way is to use splash:select with element:mouse_click:
local button = splash:select('button') button:mouse_click()
You also can implement it using splash:mouse_click; use JavaScript getClientRects to get coordinates of html element:
-- Get button element dimensions with javascript and perform mouse click. function main(splash) assert(splash:go(splash.args.url)) local get_dimensions = splash:jsfunc([[ function () { var rect = document.getElementById('button').getClientRects()[0]; return {"x": rect.left, "y": rect.top} } ]]) splash:set_viewport_full() splash:wait(0.1) local dimensions = get_dimensions() -- FIXME: button must be inside a viewport splash:mouse_click(dimensions.x, dimensions.y) -- Wait split second to allow event to propagate. splash:wait(0.1) return splash:html() end
Unlike element:mouse_click, splash:mouse_click is not async. Mouse events are not propagated immediately, to see consequences of click reflected in page source you must call splash:wait if you use splash:mouse_click.
Element on which action is performed must be inside viewport (must be visible to the user). If element is outside viewport and user needs to scroll to see it, you must either scroll to the element (using JavaScript, splash.scroll_position or e.g. element:scrollIntoViewIfNeeded()
) or set viewport to full with splash:set_viewport_full.
Under the hood splash:mouse_click performs splash:mouse_press followed by splash:mouse_release.
At the moment only left click is supported.
See also: element:mouse_click, splash:mouse_press, splash:mouse_release, splash:mouse_hover, splash.scroll_position.
splash:mouse_hover¶Trigger mouse hover (JavaScript mouseover) event in web page.
Signature: splash:mouse_hover(x, y)
Parameters:
Returns: nil
Async: no.
See notes about mouse events in splash:mouse_click.
See also: element:mouse_hover.
splash:mouse_press¶Trigger mouse press event in web page.
Signature: splash:mouse_press(x, y)
Parameters:
Returns: nil
Async: no.
See notes about mouse events in splash:mouse_click.
splash:mouse_release¶Trigger mouse release event in web page.
Signature: splash:mouse_release(x, y)
Parameters:
Returns: nil
Async: no.
See notes about mouse events in splash:mouse_click.
splash:with_timeout¶Run the function with the allowed timeout
Signature: ok, result = splash:with_timeout(func, timeout)
Parameters:
Returns: ok, result
pair. If ok
is not true
then error happened during the function call or the timeout expired; result
provides an information about error type. If result
is equal to timeout
then the specified timeout period elapsed. Otherwise, if ok
is true
then result
contains the result of the executed function. If your function returns several values, they will be assigned to the next variables to result
.
Async: yes.
Example 1:
function main(splash, args) local ok, result = splash:with_timeout(function() -- try commenting out splash:wait(3) splash:wait(3) assert(splash:go(args.url)) end, 2) if not ok then if result == "timeout_over" then return "Cannot navigate to the url within 2 seconds" else return result end end return "Navigated to the url within 2 seconds" end
Example 2 - the function returns several values
function main(splash) local ok, result1, result2, result3 = splash:with_timeout(function() splash:wait(0.5) return 1, 2, 3 end, 1) return result1, result2, result3 end
Note that if the specified timeout period elapsed Splash will try to interrupt the running function. However, Splash scripts are executed in cooperative multitasking manner and because of that sometimes Splash wonât be able to stop your running function upon timeout expiration. In two words, cooperative multitasking means that the managing program (in our example, it is Splash scripting engine) wonât stop the running function if it doesnât ask for that. In Splash scripting the running function can be interrupted only if some async operation was called. On the contrary, non of the sync operations can be interrupted.
Note
Splash scripts are executing in cooperative multitasking manner. You should be careful while running sync functions.
Letâs see the difference in examples.
Example 3:
function main(splash) local ok, result = splash:with_timeout(function() splash:go(splash.args.url) -- during this operation the current function can be stopped splash:evaljs(long_js_operation) -- during JS function evaluation the function cannot be stopped local png = splash:png() -- sync operation and during it the function cannot be stopped return png end, 0.1) return result endsplash:send_keys¶
Send keyboard events to page context.
Signature: splash:send_keys(keys)
Parameters
Returns: nil
Async: no.
Key sequences are specified by using a small subset of emacs edmacro syntax:
<Return>
, <Left>
or <Home>
. See Qt docs for a full list of function keys. <Foo>
will try to match Qt::Key_Foo
.Following table shows some examples of macros and what they would generate on an input:
Macro ResultHello World
HelloWorld
Hello <Space> World
Hello World
< S p a c e >
<Space>
Hello <Home> <Delete>
ello
Hello <Backspace>
Hell
Key events are not propagated immediately until event loop regains control, thus splash:wait must be called to reflect the events.
See also: element:send_keys, splash:send_text.
splash:send_text¶Send text as input to page context, literally, character by character.
Signature: splash:send_text(text)
Parameters:
Returns: nil
Async: no.
Key events are not propagated immediately until event loop regains control, thus splash:wait must be called to reflect the events.
This function in conjuction with splash:send_keys covers most needs on keyboard input, such as filling in forms and submitting them.
Example 1: focus first input, fill in a form and submit
function main(splash) assert(splash:go(splash.args.url)) assert(splash:wait(0.5)) splash:send_keys("<Tab>") splash:send_text("zero cool") splash:send_keys("<Tab>") splash:send_text("hunter2") splash:send_keys("<Return>") -- note how this could be translated to -- splash:send_keys("<Tab> zero <Space> cool <Tab> hunter2 <Return>") assert(splash:wait(0)) -- ... end
Example 2: focus inputs with javascript or splash:mouse_click
We canât always assume that a <Tab> will focus the input we want or an <Enter> will submit a form. Selecting an input can either be accomplished by focusing it or by clicking it. Submitting a form can also be done by firing a submit event on the form, or simply by clicking on the submit button.
The following example will focus an input, fill in a form and click on the submit button using splash:mouse_click. It assumes there are two arguments passed to splash, username and password.
function main(splash, args) function focus(sel) splash:select(sel):focus() end assert(splash:go(args.url)) assert(splash:wait(0.5)) focus('input[name=username]') splash:send_text(args.username) assert(splash:wait(0)) focus('input[name=password]') splash:send_text(args.password) splash:select('input[type=submit]'):mouse_click() assert(splash:wait(0)) -- Usually, wait for the submit request to finish -- ... end
See also: element:send_text, splash:send_keys.
splash:select¶Select the first HTML element from DOM of the current web page that matches the specified CSS selector.
Signature: element = splash:select(selector)
Parameters:
Returns: an Element object.
Async: no.
Using splash:select you can get the element that matches your specified CSS selector like using document.querySelector in the browser. The returned element is an Element Object which has many useful methods and almost all methods and attributes that element has in JavaScript.
If the element cannot be found using the specified selector nil
will be returned. If your selector is not a valid CSS selector an error will be raised.
Example 1: select an element which has element
class and return class names off all the siblings of the specified element.
local treat = require('treat') function main(splash) assert(splash:go(splash.args.url)) assert(splash:wait(0.5)) local el = splash:select('.element') local seen = {} local classNames = {} while el do local classList = el.node.classList if classList then for _, v in ipairs(classList) do if (not seen[v]) then classNames[#classNames + 1] = v seen[v] = true end end end el = el.node.nextSibling end return treat.as_array(classNames) end
Example 2: assert that the returned element exists
function main(splash) -- ... local el = assert(splash:select('.element')) -- ... endsplash:select_all¶
Select the list of HTML elements from DOM of the current web page that match the specified CSS selector.
Signature: elements = splash:select_all(selector)
Parameters:
Returns: a list of Element objects.
Async: no.
This method differs from splash:select by returning the all elements in a table that match the specified selector.
If no elements can be found using the specified selector {}
is returned. If the selector is not a valid CSS selector an error is raised.
Example: select all <img />
elements and get their src
attributes
local treat = require('treat') function main(splash) assert(splash:go(splash.args.url)) assert(splash:wait(0.5)) local imgs = splash:select_all('img') local srcs = {} for _, img in ipairs(imgs) do srcs[#srcs+1] = img.node.attributes.src end return treat.as_array(srcs) endsplash:on_navigation_locked¶
Register a function to be called before a request is discarded when navigation is locked.
Signature: splash:on_navigation_locked(callback)
Parameters:
Returns: nil.
Async: no.
splash:on_navigation_locked callback receives a single request
argument (a Request Object).
To get information about a request use request attributes;
A callback passed to splash:on_navigation_locked canât call Splash async methods like splash:wait or splash:go.
Example 1 - log all URLs discarded using request.url attribute:
treat = require("treat") function main(splash, args) local urls = {} splash:on_navigation_locked(function(request) table.insert(urls, request.url) end) assert(splash:go(splash.args.url)) splash:lock_navigation() splash:select("a"):mouse_click() return treat.as_array(urls) endsplash:on_navigation_locked_reset¶
Remove all callbacks registered by splash:on_navigation_locked.
Signature: splash:on_navigation_locked_reset()
Returns: nil
Async: no.
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