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Showing content from http://pyopengl.sourceforge.net/documentation/pydoc/OpenGL.contextdata.html below:

OpenGL.contextdata

OpenGL.contextdata

Storage of per-context values of various types

Because OpenGL needs persistent references to the objects we're constructing to shadow Python objects, we have to store references to the objects somewhere

For any given Python GUI library, we can use a weakref to the library's representation of the GL context to call the cleanup function. That means some per-GUI library code in OpenGL (or the library), but it gives us very natural operations within OpenGL.

Note: you can entirely disable use of this module by setting:

OpenGL.ERROR_ON_COPY = True OpenGL.STORE_POINTERS = False

before importing OpenGL functionality.

Functions cleanupContext

(

context = None

)

Cleanup all held pointer objects for the given context

Warning: this is dangerous, as if you call it before a context is destroyed you may release memory held by the context and cause a protection fault when the GL goes to render the scene!

Normally you will want to get the context ID explicitly and then register cleanupContext as a weakref callback to your GUI library Context object with the (now invalid) context ID as parameter.

delValue

(

constant , context = None

)

Delete the specified value for the given context

constant
Normally a GL constant value, but can be any hashable value
context
the context identifier for which we're storing the value
getContext

(

context = None

)

Get the context (if passed, just return)

context
the context ID, if None, the current context
getValue

(

constant , context = None

)

Get a stored value for the given constant

constant
unique ID for the type of data being retrieved
context
the context ID, if None, the current context
setValue

(

constant , value , context = None , weak = False

)

Set a stored value for the given context

constant
Normally a GL constant value, but can be any hashable value
value
the value to be stored. If weak is true must be weak-reference-able. If None, then the value will be deleted from the storage
context
the context identifier for which we're storing the value
weak
if true, value will be stored with a weakref Note: you should always pass the same value for "weak" for a given constant, otherwise you will create two storages for the constant.

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