Abstraction point for handling of data-pointers in OpenGL
The purpose of this package is to allow for the registration and dispatch of handlers for different data-types in such a way that you can add new data-types to the set of types which PyOpenGL will handle as arguments to functions requiring typed pointers.
Possible data types: Numpy arrays Numarray arrays PyGame surfaces PyMedia buffers Python buffer-objects Memory-mapped files PIL images
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