(
GLdouble ( x ) , GLdouble ( y ))-> void
glWindowPos2dv(
const GLdouble * ( v ))-> void
glWindowPos2f(
GLfloat ( x ) , GLfloat ( y ))-> void
glWindowPos2fv(
const GLfloat * ( v ))-> void
glWindowPos2i(
GLint ( x ) , GLint ( y ))-> void
glWindowPos2iv(
const GLint * ( v ))-> void
glWindowPos2s(
GLshort ( x ) , GLshort ( y ))-> void
glWindowPos2sv(
const GLshort * ( v ))-> void
glWindowPos3d(
GLdouble ( x ) , GLdouble ( y ) , GLdouble ( z ))-> void
glWindowPos3d(
x , y , z)
glWindowPos3dv(
const GLdouble * ( v ))-> void
glWindowPos3f(
GLfloat ( x ) , GLfloat ( y ) , GLfloat ( z ))-> void
glWindowPos3f(
x , y , z)
glWindowPos3fv(
const GLfloat * ( v ))-> void
glWindowPos3i(
GLint ( x ) , GLint ( y ) , GLint ( z ))-> void
glWindowPos3i(
x , y , z)
glWindowPos3iv(
const GLint * ( v ))-> void
glWindowPos3s(
GLshort ( x ) , GLshort ( y ) , GLshort ( z ))-> void
glWindowPos3s(
x , y , z)
glWindowPos3sv(
const GLshort * ( v ))-> void
Parameters Variables Description x, y, zSpecify the x , y , z coordinates for the raster position.
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