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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glVertexAttribFormat.html below:

PyOpenGL 3.1.0 GL Man Pages

specify the organization of vertex arrays Signature glVertexAttribFormat

(

GLuint ( attribindex ) , GLint ( size ) , GLenum ( type ) , GLboolean ( normalized ) , GLuint ( relativeoffset )

)-> void

glVertexAttribFormat

(

attribindex , size , type , normalized , relativeoffset

)

glVertexAttribIFormat

(

GLuint ( attribindex ) , GLint ( size ) , GLenum ( type ) , GLuint ( relativeoffset )

)-> void

glVertexAttribIFormat

(

attribindex , size , type , relativeoffset

)

glVertexAttribLFormat

(

GLuint ( attribindex ) , GLint ( size ) , GLenum ( type ) , GLuint ( relativeoffset )

)-> void

glVertexAttribLFormat

(

attribindex , size , type , relativeoffset

)

Parameters Variables Description attribindex

The generic vertex attribute array being described.

size

The number of values per vertex that are stored in the array.

type

The type of the data stored in the array.

normalized

The distance between elements within the buffer.

relativeoffset

The distance between elements within the buffer.


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