(
GLuint ( attribindex ) , GLint ( size ) , GLenum ( type ) , GLboolean ( normalized ) , GLuint ( relativeoffset ))-> void
glVertexAttribFormat(
attribindex , size , type , normalized , relativeoffset)
glVertexAttribIFormat(
GLuint ( attribindex ) , GLint ( size ) , GLenum ( type ) , GLuint ( relativeoffset ))-> void
glVertexAttribIFormat(
attribindex , size , type , relativeoffset)
glVertexAttribLFormat(
GLuint ( attribindex ) , GLint ( size ) , GLenum ( type ) , GLuint ( relativeoffset ))-> void
glVertexAttribLFormat(
attribindex , size , type , relativeoffset)
Parameters Variables Description attribindexThe generic vertex attribute array being described.
sizeThe number of values per vertex that are stored in the array.
typeThe type of the data stored in the array.
normalizedThe distance between elements within the buffer.
relativeoffsetThe distance between elements within the buffer.
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