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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glTexSubImage1D.html below:

PyOpenGL 3.1.0 GL Man Pages

specify a one-dimensional texture subimage Signature Parameters Variables Description target

Specifies the target texture. Must be GL_TEXTURE_1D .

level

Specifies the level-of-detail number. Level 0 is the base image level. Level n is the n th mipmap reduction image.

xoffset

Specifies a texel offset in the x direction within the texture array.

width

Specifies the width of the texture subimage.

format

Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED , GL_RG , GL_RGB , GL_BGR , GL_RGBA , GL_DEPTH_COMPONENT , and GL_STENCIL_INDEX .

type

Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE , GL_BYTE , GL_UNSIGNED_SHORT , GL_SHORT , GL_UNSIGNED_INT , GL_INT , GL_FLOAT , GL_UNSIGNED_BYTE_3_3_2 , GL_UNSIGNED_BYTE_2_3_3_REV , GL_UNSIGNED_SHORT_5_6_5 , GL_UNSIGNED_SHORT_5_6_5_REV , GL_UNSIGNED_SHORT_4_4_4_4 , GL_UNSIGNED_SHORT_4_4_4_4_REV , GL_UNSIGNED_SHORT_5_5_5_1 , GL_UNSIGNED_SHORT_1_5_5_5_REV , GL_UNSIGNED_INT_8_8_8_8 , GL_UNSIGNED_INT_8_8_8_8_REV , GL_UNSIGNED_INT_10_10_10_2 , and GL_UNSIGNED_INT_2_10_10_10_REV .

data

Specifies a pointer to the image data in memory.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.


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