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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glTexStorage3D.html below:

PyOpenGL 3.1.0 GL Man Pages

simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture Signature Parameters Variables Description target

Specify the target of the operation.

target

must be one of

GL_TEXTURE_3D

,

GL_PROXY_TEXTURE_3D

,

GL_TEXTURE_2D_ARRAY

,

GL_PROXY_TEXTURE_2D_ARRAY

,

GL_TEXTURE_CUBE_ARRAY

, or

GL_PROXY_TEXTURE_CUBE_ARRAY

.

levels

Specify the number of texture levels.

internalformat

Specifies the sized internal format to be used to store texture image data.

width

Specifies the width of the texture, in texels.

height

Specifies the height of the texture, in texels.

depth

Specifies the depth of the texture, in texels.


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