Specify the target of the operation.
targetmust be one of
GL_TEXTURE_2D,
GL_PROXY_TEXTURE_2D,
GL_TEXTURE_1D_ARRAY,
GL_PROXY_TEXTURE_1D_ARRAY,
GL_TEXTURE_RECTANGLE,
GL_PROXY_TEXTURE_RECTANGLE, or
GL_PROXY_TEXTURE_CUBE_MAP.
levelsSpecify the number of texture levels.
internalformatSpecifies the sized internal format to be used to store texture image data.
widthSpecifies the width of the texture, in texels.
heightSpecifies the height of the texture, in texels.
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