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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glTexGen.html below:

PyOpenGL 3.1.0 GL Man Pages

control the generation of texture coordinates Signature glTexGend

(

GLenum ( coord ) , GLenum ( pname ) , GLdouble ( param )

)-> void

glTexGendv

(

GLenum ( coord ) , GLenum ( pname ) , const GLdouble * ( params )

)-> void

glTexGenf

(

GLenum ( coord ) , GLenum ( pname ) , GLfloat ( param )

)-> void

glTexGenfv

(

GLenum ( coord ) , GLenum ( pname ) , const GLfloat * ( params )

)-> void

glTexGeniv

(

GLenum ( coord ) , GLenum ( pname ) , const GLint * ( params )

)-> void

Parameters Variables Description coord

Specifies a texture coordinate. Must be one of GL_S , GL_T , GL_R , or GL_Q .

pname

Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE .

param

Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR , GL_EYE_LINEAR , GL_SPHERE_MAP , GL_NORMAL_MAP , or GL_REFLECTION_MAP .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.


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