(
GLenum ( coord ) , GLenum ( pname ) , GLdouble ( param ))-> void
glTexGendv(
GLenum ( coord ) , GLenum ( pname ) , const GLdouble * ( params ))-> void
glTexGenf(
GLenum ( coord ) , GLenum ( pname ) , GLfloat ( param ))-> void
glTexGenfv(
GLenum ( coord ) , GLenum ( pname ) , const GLfloat * ( params ))-> void
glTexGeniv(
GLenum ( coord ) , GLenum ( pname ) , const GLint * ( params ))-> void
Parameters Variables Description coordSpecifies a texture coordinate. Must be one of GL_S , GL_T , GL_R , or GL_Q .
pnameSpecifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE .
paramSpecifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR , GL_EYE_LINEAR , GL_SPHERE_MAP , GL_NORMAL_MAP , or GL_REFLECTION_MAP .
Sample Code ReferencesThe following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
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