A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glTexCoordPointer.html below:

PyOpenGL 3.1.0 GL Man Pages

define an array of texture coordinates Signature glTexCoordPointer

(

GLint ( size ) , GLenum ( type ) , GLsizei ( stride ) , const GLvoid * ( pointer )

)-> void

Parameters Variables Description size

Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.

type

Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT , GL_INT , GL_FLOAT , or GL_DOUBLE are accepted. The initial value is GL_FLOAT .

stride

Specifies the byte offset between consecutive texture coordinate sets. If

stride

is 0, the array elements are understood to be tightly packed. The initial value is 0.

pointer

Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glTexCoordPointer

{GPL3} OpenGL-Programmable 04-vbo.py

Lines:

115

RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4