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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glScissorArray.html below:

PyOpenGL 3.1.0 GL Man Pages

define the scissor box for multiple viewports Signature glScissorArray

(

)->

glScissorArrayv

(

GLuint ( first ) , GLsizei ( count ) , const GLint *( v )

)-> void

glScissorArrayv

(

first , count , v

)

Parameters Variables Description first

Specifies the index of the first viewport whose scissor box to modify.

count

Specifies the number of scissor boxes to modify.

v

Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order.


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