(
GLuint ( sampler ) , GLenum ( pname ) , const GLint *( params ))-> void
glSamplerParameterIuiv(
GLuint ( sampler ) , GLenum ( pname ) , const GLuint *( params ))-> void
glSamplerParameterf(
GLuint ( sampler ) , GLenum ( pname ) , GLfloat ( param ))-> void
glSamplerParameterfv(
GLuint ( sampler ) , GLenum ( pname ) , const GLfloat * ( params ))-> void
glSamplerParameteri(
GLuint ( sampler ) , GLenum ( pname ) , GLint ( param ))-> void
glSamplerParameteriv(
GLuint ( sampler ) , GLenum ( pname ) , const GLint * ( params ))-> void
Parameters Variables Description samplerSpecifies the sampler object whose parameter to modify.
pnameSpecifies the symbolic name of a sampler parameter.
pnamecan be one of the following:
GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T,
GL_TEXTURE_WRAP_R,
GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_MAG_FILTER,
GL_TEXTURE_BORDER_COLOR,
GL_TEXTURE_MIN_LOD,
GL_TEXTURE_MAX_LOD,
GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or
GL_TEXTURE_COMPARE_FUNC.
paramFor the scalar commands, specifies the value of
pname.
paramsFor the vector commands ( glSamplerParameter*v ), specifies a pointer to an array where the value or values of
pnameare stored.
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