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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glRotate.html below:

PyOpenGL 3.1.0 GL Man Pages

multiply the current matrix by a rotation matrix Signature glRotated

(

GLdouble ( angle ) , GLdouble ( x ) , GLdouble ( y ) , GLdouble ( z )

)-> void

glRotatef

(

GLfloat ( angle ) , GLfloat ( x ) , GLfloat ( y ) , GLfloat ( z )

)-> void

Parameters Variables Description angle

Specifies the angle of rotation, in degrees.

x, y, z

Specify the x , y , and z coordinates of a vector, respectively.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glRotate

{GPL3} OpenGL-Programmable 08-pbo.py

Lines:

157 {GPL3} OpenGL-Programmable 04-vbo.py

Lines:

63

glRotated

glRotatef

{LGPL} Pyggel pyggel/mesh.py

Lines:

213, 214, 215, 304, 305, 306, 761, 762, 763 {LGPL} Pyggel pyggel/font.py

Lines:

313, 314, 315, 520, 521, 522, 953, 954, 955, 995, 996, 997 {LGPL} Pyggel pyggel/geometry.py

Lines:

142, 143, 144, 297, 298, 299, 447, 448, 449, 576, 577, 578 {LGPL} Pyggel pyggel/camera.py

Lines:

58, 59, 60, 77, 78, 79, 83, 84, 85, 102, 103, 104, 109, 110, 111, 115, 116, 117

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