(
GLdouble ( angle ) , GLdouble ( x ) , GLdouble ( y ) , GLdouble ( z ))-> void
glRotatef(
GLfloat ( angle ) , GLfloat ( x ) , GLfloat ( y ) , GLfloat ( z ))-> void
Parameters Variables Description angleSpecifies the angle of rotation, in degrees.
x, y, zSpecify the x , y , and z coordinates of a vector, respectively.
Sample Code ReferencesThe following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glRotate
{GPL3} OpenGL-Programmable 08-pbo.pyLines:
157 {GPL3} OpenGL-Programmable 04-vbo.pyLines:
63glRotated
glRotatef
{LGPL} Pyggel pyggel/mesh.pyLines:
213, 214, 215, 304, 305, 306, 761, 762, 763 {LGPL} Pyggel pyggel/font.pyLines:
313, 314, 315, 520, 521, 522, 953, 954, 955, 995, 996, 997 {LGPL} Pyggel pyggel/geometry.pyLines:
142, 143, 144, 297, 298, 299, 447, 448, 449, 576, 577, 578 {LGPL} Pyggel pyggel/camera.pyLines:
58, 59, 60, 77, 78, 79, 83, 84, 85, 102, 103, 104, 109, 110, 111, 115, 116, 117RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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