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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glRect.html below:

PyOpenGL 3.1.0 GL Man Pages

draw a rectangle Signature glRectd

(

GLdouble ( x1 ) , GLdouble ( y1 ) , GLdouble ( x2 ) , GLdouble ( y2 )

)-> void

glRectdv

(

const GLdouble * ( v1 ) , const GLdouble * ( v2 )

)-> void

glRectf

(

GLfloat ( x1 ) , GLfloat ( y1 ) , GLfloat ( x2 ) , GLfloat ( y2 )

)-> void

glRectfv

(

const GLfloat * ( v1 ) , const GLfloat * ( v2 )

)-> void

glRecti

(

GLint ( x1 ) , GLint ( y1 ) , GLint ( x2 ) , GLint ( y2 )

)-> void

glRectiv

(

const GLint * ( v1 ) , const GLint * ( v2 )

)-> void

glRects

(

GLshort ( x1 ) , GLshort ( y1 ) , GLshort ( x2 ) , GLshort ( y2 )

)-> void

glRectsv

(

const GLshort * ( v1 ) , const GLshort * ( v2 )

)-> void

Parameters Variables Description x1, y1

Specify one vertex of a rectangle.

x2, y2

Specify the opposite vertex of the rectangle.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.


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