(
GLdouble ( x1 ) , GLdouble ( y1 ) , GLdouble ( x2 ) , GLdouble ( y2 ))-> void
glRectdv(
const GLdouble * ( v1 ) , const GLdouble * ( v2 ))-> void
glRectf(
GLfloat ( x1 ) , GLfloat ( y1 ) , GLfloat ( x2 ) , GLfloat ( y2 ))-> void
glRectfv(
const GLfloat * ( v1 ) , const GLfloat * ( v2 ))-> void
glRecti(
GLint ( x1 ) , GLint ( y1 ) , GLint ( x2 ) , GLint ( y2 ))-> void
glRectiv(
const GLint * ( v1 ) , const GLint * ( v2 ))-> void
glRects(
GLshort ( x1 ) , GLshort ( y1 ) , GLshort ( x2 ) , GLshort ( y2 ))-> void
glRectsv(
const GLshort * ( v1 ) , const GLshort * ( v2 ))-> void
Parameters Variables Description x1, y1Specify one vertex of a rectangle.
x2, y2Specify the opposite vertex of the rectangle.
Sample Code ReferencesThe following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
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