(
( void ))-> void
glPopName(
)
glPushName(
GLuint ( name ))-> void
glPushName(
name)
Parameters Variables Description nameSpecifies a name that will be pushed onto the name stack.
Sample Code ReferencesThe following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glPopName
OpenGLContext OpenGLContext/passes/renderpass.pyLines:
583 OpenGLContext OpenGLContext/passes/rendervisitor.pyLines:
385 pyBzEdit pyBzEdit.pyLines:
806glPushName
OpenGLContext OpenGLContext/passes/renderpass.pyLines:
578 pyBzEdit pyBzEdit.pyLines:
783 {LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/Experiments/Cubes.pyLines:
293 {LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/playground/Display3D.pyLines:
462 {LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.pyLines:
778 {LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/playground/Display3D.pyLines:
462 {LGPL or GPL or MPL} Kamaelia Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.pyLines:
777 {LGPL or GPL or MPL} Kamaelia Code/Python/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.pyLines:
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