(
GLuint ( program ) , GLint ( location ) , GLfloat ( v0 ))-> void
glProgramUniform1ui(
GLuint ( program ) , GLint ( location ) , GLuint ( v0 ))-> void
glProgramUniform2f(
GLuint ( program ) , GLint ( location ) , GLfloat ( v0 ) , GLfloat ( v1 ))-> void
glProgramUniform2i(
GLuint ( program ) , GLint ( location ) , GLint ( v0 ) , GLint ( v1 ))-> void
glProgramUniform2ui(
GLuint ( program ) , GLint ( location ) , GLint ( v0 ) , GLuint ( v1 ))-> void
glProgramUniform3f(
GLuint ( program ) , GLint ( location ) , GLfloat ( v0 ) , GLfloat ( v1 ) , GLfloat ( v2 ))-> void
glProgramUniform3i(
GLuint ( program ) , GLint ( location ) , GLint ( v0 ) , GLint ( v1 ) , GLint ( v2 ))-> void
glProgramUniform3ui(
GLuint ( program ) , GLint ( location ) , GLint ( v0 ) , GLint ( v1 ) , GLuint ( v2 ))-> void
glProgramUniform4f(
GLuint ( program ) , GLint ( location ) , GLfloat ( v0 ) , GLfloat ( v1 ) , GLfloat ( v2 ) , GLfloat ( v3 ))-> void
glProgramUniform4i(
GLuint ( program ) , GLint ( location ) , GLint ( v0 ) , GLint ( v1 ) , GLint ( v2 ) , GLint ( v3 ))-> void
glProgramUniform4ui(
GLuint ( program ) , GLint ( location ) , GLint ( v0 ) , GLint ( v1 ) , GLint ( v2 ) , GLuint ( v3 ))-> void
Parameters Variables Description programSpecifies the handle of the program containing the uniform variable to be modified.
locationSpecifies the location of the uniform variable to be modified.
countFor the vector commands ( glProgramUniform*v ), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
transposeFor the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
v0, v1, v2, v3For the scalar commands, specifies the new values to be used for the specified uniform variable.
valueFor the vector and matrix commands, specifies a pointer to an array of
countvalues that will be used to update the specified uniform variable.
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