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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glPolygonOffset.html below:

PyOpenGL 3.1.0 GL Man Pages

set the scale and units used to calculate depth values Signature glPolygonOffset

(

GLfloat ( factor ) , GLfloat ( units )

)-> void

Parameters Variables Description factor

Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.

units

Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.


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