(
GLfloat ( factor ) , GLfloat ( units ))-> void
Parameters Variables Description factorSpecifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
unitsIs multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.
Sample Code ReferencesThe following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
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