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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glMultiTexCoord.html below:

PyOpenGL 3.1.0 GL Man Pages

set the current texture coordinates Signature glMultiTexCoord1d

(

GLenum ( target ) , GLdouble ( s )

)-> void

glMultiTexCoord1dv

(

GLenum ( target ) , const GLdouble * ( v )

)-> void

glMultiTexCoord1f

(

GLenum ( target ) , GLfloat ( s )

)-> void

glMultiTexCoord1fv

(

GLenum ( target ) , const GLfloat * ( v )

)-> void

glMultiTexCoord1i

(

GLenum ( target ) , GLint ( s )

)-> void

glMultiTexCoord1iv

(

GLenum ( target ) , const GLint * ( v )

)-> void

glMultiTexCoord1s

(

GLenum ( target ) , GLshort ( s )

)-> void

glMultiTexCoord1sv

(

GLenum ( target ) , const GLshort * ( v )

)-> void

glMultiTexCoord2d

(

GLenum ( target ) , GLdouble ( s ) , GLdouble ( t )

)-> void

glMultiTexCoord2dv

(

GLenum ( target ) , const GLdouble * ( v )

)-> void

glMultiTexCoord2f

(

GLenum ( target ) , GLfloat ( s ) , GLfloat ( t )

)-> void

glMultiTexCoord2fv

(

GLenum ( target ) , const GLfloat * ( v )

)-> void

glMultiTexCoord2i

(

GLenum ( target ) , GLint ( s ) , GLint ( t )

)-> void

glMultiTexCoord2iv

(

GLenum ( target ) , const GLint * ( v )

)-> void

glMultiTexCoord2s

(

GLenum ( target ) , GLshort ( s ) , GLshort ( t )

)-> void

glMultiTexCoord2sv

(

GLenum ( target ) , const GLshort * ( v )

)-> void

glMultiTexCoord3d

(

GLenum ( target ) , GLdouble ( s ) , GLdouble ( t ) , GLdouble ( r )

)-> void

glMultiTexCoord3dv

(

GLenum ( target ) , const GLdouble * ( v )

)-> void

glMultiTexCoord3f

(

GLenum ( target ) , GLfloat ( s ) , GLfloat ( t ) , GLfloat ( r )

)-> void

glMultiTexCoord3fv

(

GLenum ( target ) , const GLfloat * ( v )

)-> void

glMultiTexCoord3i

(

GLenum ( target ) , GLint ( s ) , GLint ( t ) , GLint ( r )

)-> void

glMultiTexCoord3iv

(

GLenum ( target ) , const GLint * ( v )

)-> void

glMultiTexCoord3s

(

GLenum ( target ) , GLshort ( s ) , GLshort ( t ) , GLshort ( r )

)-> void

glMultiTexCoord3sv

(

GLenum ( target ) , const GLshort * ( v )

)-> void

glMultiTexCoord4d

(

GLenum ( target ) , GLdouble ( s ) , GLdouble ( t ) , GLdouble ( r ) , GLdouble ( q )

)-> void

glMultiTexCoord4dv

(

GLenum ( target ) , const GLdouble * ( v )

)-> void

glMultiTexCoord4f

(

GLenum ( target ) , GLfloat ( s ) , GLfloat ( t ) , GLfloat ( r ) , GLfloat ( q )

)-> void

glMultiTexCoord4fv

(

GLenum ( target ) , const GLfloat * ( v )

)-> void

glMultiTexCoord4i

(

GLenum ( target ) , GLint ( s ) , GLint ( t ) , GLint ( r ) , GLint ( q )

)-> void

glMultiTexCoord4iv

(

GLenum ( target ) , const GLint * ( v )

)-> void

glMultiTexCoord4s

(

GLenum ( target ) , GLshort ( s ) , GLshort ( t ) , GLshort ( r ) , GLshort ( q )

)-> void

glMultiTexCoord4sv

(

GLenum ( target ) , const GLshort * ( v )

)-> void

Parameters Variables Description target

Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE i , where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.

s, t, r, q

Specify

s

,

t

,

r

, and

q

texture coordinates for

target

texture unit. Not all parameters are present in all forms of the command.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glMultiTexCoord2f

OpenGL-Demo PyOpenGL-Demo/NeHe/lesson6-multi.py

Lines:

86, 89, 95, 166, 166, 167, 167, 168, 168, 169, 169, 172, 172, 173, 173, 174, 174, 175, 175, 178...

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