(
GLenum ( target ) , GLintptr ( offset ) , GLsizeiptr ( length ) , GLbitfield ( access ))-> void *
glMapBufferRange(
target , offset , length , access)
-> <class 'ctypes.c_void_p'> Parameters Variables Description targetSpecifies a binding to which the target buffer is bound.
offsetSpecifies a the starting offset within the buffer of the range to be mapped.
lengthSpecifies a length of the range to be mapped.
accessSpecifies a combination of access flags indicating the desired access to the range.
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