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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glMapBufferRange.html below:

PyOpenGL 3.1.0 GL Man Pages

map a section of a buffer object's data store Signature glMapBufferRange

(

GLenum ( target ) , GLintptr ( offset ) , GLsizeiptr ( length ) , GLbitfield ( access )

)-> void *

glMapBufferRange

(

target , offset , length , access

)

-> <class 'ctypes.c_void_p'> Parameters Variables Description target

Specifies a binding to which the target buffer is bound.

offset

Specifies a the starting offset within the buffer of the range to be mapped.

length

Specifies a length of the range to be mapped.

access

Specifies a combination of access flags indicating the desired access to the range.


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