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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glGetUniformSubroutine.html below:

PyOpenGL 3.1.0 GL Man Pages

retrieve the value of a subroutine uniform of a given shader stage of the current program Signature glGetUniformSubroutine

(

)->

Parameters Variables Description shadertype

Specifies the shader stage from which to query for subroutine uniform index.

shadertype

must be one of

GL_VERTEX_SHADER

,

GL_TESS_CONTROL_SHADER

,

GL_TESS_EVALUATION_SHADER

,

GL_GEOMETRY_SHADER

or

GL_FRAGMENT_SHADER

.

location

Specifies the location of the subroutine uniform.

values

Specifies the address of a variable to receive the value or values of the subroutine uniform.


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