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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glGetUniform.html below:

PyOpenGL 3.1.0 GL Man Pages

Returns the value of a uniform variable Signature glGetUniformdv

(

GLuint ( program ) , GLint ( location ) , GLdouble *( params )

)-> void

glGetUniformdv

(

program , location , params

)

glGetUniformfv

(

GLuint ( program ) , GLint ( location ) , GLfloat *( params )

)-> void

glGetUniformfv

(

program , location , params

)

glGetUniformiv

(

GLuint ( program ) , GLint ( location ) , GLint *( params )

)-> void

glGetUniformiv

(

program , location , params

)

glGetUniformuiv

(

GLuint ( program ) , GLint ( location ) , GLuint *( params )

)-> void

glGetUniformuiv

(

program , location , params

)

Parameters Variables Description program

Specifies the program object to be queried.

location

Specifies the location of the uniform variable to be queried.

params

Returns the value of the specified uniform variable.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glGetUniformfv

OpenGLContext tests/shader_7.py

Lines:

305

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