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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glGetSubroutineUniformLocation.html below:

PyOpenGL 3.1.0 GL Man Pages

retrieve the location of a subroutine uniform of a given shader stage within a program Signature glGetSubroutineUniformLocation

(

GLuint ( program ) , GLenum ( shadertype ) , const GLchar *( name )

)-> GLint

Parameters Variables Description program

Specifies the name of the program containing shader stage.

shadertype

Specifies the shader stage from which to query for subroutine uniform index.

shadertype

must be one of

GL_VERTEX_SHADER

,

GL_TESS_CONTROL_SHADER

,

GL_TESS_EVALUATION_SHADER

,

GL_GEOMETRY_SHADER

or

GL_FRAGMENT_SHADER

.

name

Specifies the name of the subroutine uniform whose index to query.


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