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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glGetShaderSource.html below:

PyOpenGL 3.1.0 GL Man Pages

Returns the source code string from a shader object Signature glGetShaderSource

(

shader , bufSize , length , source

)

Retrieve the program/shader's source code as a Python string

    returns string which is '' if no source code
    
Parameters Variables Description shader

Specifies the shader object to be queried.

bufSize

Specifies the size of the character buffer for storing the returned source code string.

length

Returns the length of the string returned in

source

(excluding the null terminator).

source

Specifies an array of characters that is used to return the source code string.


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