(
GLuint ( id ) , GLenum ( pname ) , GLint64 * ( params ))-> void
glGetQueryObjectiv(
GLuint ( id ) , GLenum ( pname ) , GLint * ( params ))-> void
glGetQueryObjectui64v(
GLuint ( id ) , GLenum ( pname ) , GLuint64 * ( params ))-> void
glGetQueryObjectuiv(
GLuint ( id ) , GLenum ( pname ) , GLuint * ( params ))-> void
Parameters Variables Description idSpecifies the name of a query object.
pnameSpecifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE .
paramsIf a buffer is bound to the
GL_QUERY_RESULT_BUFFERtarget, then
paramsis treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to
GL_QUERY_RESULT_BUFFER, then
paramsis treated as an address in client memory of a variable to receive the resulting data.
Sample Code ReferencesThe following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glGetQueryObjectiv
glGetQueryObjectuiv
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