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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glGetActiveSubroutineUniformName.html below:

PyOpenGL 3.1.0 GL Man Pages

query the name of an active shader subroutine uniform Signature Parameters Variables Description program

Specifies the name of the program containing the subroutine.

shadertype

Specifies the shader stage from which to query for the subroutine parameter.

shadertype

must be one of

GL_VERTEX_SHADER

,

GL_TESS_CONTROL_SHADER

,

GL_TESS_EVALUATION_SHADER

,

GL_GEOMETRY_SHADER

or

GL_FRAGMENT_SHADER

.

index

Specifies the index of the shader subroutine uniform.

bufsize

Specifies the size of the buffer whose address is given in

name

.

length

Specifies the address of a variable into which is written the number of characters copied into

name

.

name

Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform.


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