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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glGetActiveSubroutineName.html below:

PyOpenGL 3.1.0 GL Man Pages

query the name of an active shader subroutine Signature Parameters Variables Description program

Specifies the name of the program containing the subroutine.

shadertype

Specifies the shader stage from which to query the subroutine name.

index

Specifies the index of the shader subroutine uniform.

bufsize

Specifies the size of the buffer whose address is given in

name

.

length

Specifies the address of a variable which is to receive the length of the shader subroutine uniform name.

name

Specifies the address of an array into which the name of the shader subroutine uniform will be written.


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