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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glDrawElementsIndirect.html below:

PyOpenGL 3.1.0 GL Man Pages

render indexed primitives from array data, taking parameters from memory Signature glDrawElementsIndirect

(

GLenum ( mode ) , GLenum ( type ) , const void *( indirect )

)-> void

Parameters Variables Description mode

Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_LINE_STRIP_ADJACENCY , GL_LINES_ADJACENCY , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_TRIANGLE_STRIP_ADJACENCY , GL_TRIANGLES_ADJACENCY , and GL_PATCHES are accepted.

type

Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding.

indirect

Specifies the address of a structure containing the draw parameters.


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