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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glDrawElementsBaseVertex.html below:

PyOpenGL 3.1.0 GL Man Pages

render primitives from array data with a per-element offset Signature Parameters Variables Description mode

Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_LINES_ADJACENCY , GL_LINE_STRIP_ADJACENCY , GL_TRIANGLES_ADJACENCY , GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted.

count

Specifies the number of elements to be rendered.

type

Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE , GL_UNSIGNED_SHORT , or GL_UNSIGNED_INT .

indices

Specifies a pointer to the location where the indices are stored.

basevertex

Specifies a constant that should be added to each element of

indices

when chosing elements from the enabled vertex arrays.


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